What you do for CX is definitely entitling you for having it on your account. I can only guess Martin was just too short of time to do this little stuff. Couldn't you just set up a new Cerberus X and then ask Martin to delete the one on his account?I had asked Martin to move CX to my itch.io account
***** v2020-04-10 ***** FIX: [DOCS/brl] Fixed missing entry for the admob, cerberusstore, gamecenter, fielpath, filesystem, url, tween, pool, process and markdown modules. FIX: [DOCS/brl.databuffer] Fixed some typos. FIX: [DOCS/cerberus] Fixed missing entry for the deque module. FIX: [DOCS/cerberus.stack] Fixed some typos. FIX: [mojo] Fixed padded usage in Font.Load:Font(url:String, flags:Int=Image.DefaultFlags) (Author: Rich) FIX: [mojo2] Fixed padded usage in Font.Load:Font(url:String, flags:Int=Image.Filter ) (Author: Rich) FIX: [mojo2] Fixed padded parameter in Image.LoadFrames:Image( path:String,cellWidth:Int,cellHeight:Int,padded:Bool=False,xhandle:Float=.5,yhandle:Float=.5,flags:Int=Image.Filter|Image.Mipmap,shader:Shader=Null ). (Author: Rich) MOD: [cerberusstore] updated the underlying code to support the newest Google version. (Author: Rich) MOD: [DOCS/interpolate] Fixed and added some images. (Author: Holzchopf) MOD: [mojo] Added filter param to Font.Load:Font(url:String, flags:Int=Image.DefaultFlags ) (Author: Rich) MOD: [mojo2] Added filter param to Font.Load:Font(url:String, flags:Int=Image.Filter ) (Author: Rich) MOD: [mojo/mojo2] Font.Load(url:String, flags:Int=... ) accept now .FNT files and don't add a .TXT anymore. MOD: [TRANS] Changed TRANS in a way so modules can add Android libs and lift up versions more easily. (Author: Rich) MOD: [TRANS] Data file filters are not being case sensitive anymore. NEW: [cerberus.interpolate] Added InterpolateCustomLine:Float(dataY:Float, pX:Float ). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBackEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateElasticEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateElasticEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateElasticEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBounceEaseIn:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBounceEaseOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [cerberus.interpolate] Added InterpolateBounceEaseInOut:Float(pY0:Float, pY1:Float, pX:Float). (Author: Rich) NEW: [brl.tween] Added a module to support easy tweening. (Author: Rich) NEW: [TRANS] Added app icon creation right into TRANS. (Author: Rich) NEW: [IOS] Added #IOS_APP_ICON to set icon of the app. (Author: Rich) NEW: [ANDROID] Added #ANDROID_APP_ICON to set icon of the app. (Author: Rich) NEW: [FLASH] Added #FLASH_APP_ICON to set the favicon of the browser tab. (Author: Rich) NEW: [HTML5] Added #HTML5_APP_ICON to set the favicon of the browser tab. (Author: Rich) NEW: [HTML5] Added #HTML5_APP_TITLE to be able to set the title of the browser tab. NEW: [HTML5] Added #HTML5_CANVAS_WIDTH and #HTML5_CANVAS_HEIGHT control the size of the html5 canvas. NEW: [HTML5] Added #HTML5_APP_FILENAME to set the output filename. NEW: [HTML5] Added #HTML5_CANVAS_RESIZE_MODE to be able to set the CANVAS resize mode. NEW: [HTML5] Added #HTML5_CONSOLE_SHOW to be able to hide the splitter and console area.
Don't mark this as a permanent fix until I can figure out the how to deal with the preprocessor directives within a REM block.[TRANS] Fixed reporting the wrong error line number whehn using multiline Strings inside multiline comments. (Author: dawlane)
Building instructions Before you beging. You should check out one of the desktop sub forums for any issues and work arounds, or to ask questions. https://www.cerberus-x.com/community/categories/desktop-targets.70/ NOTE: The CerberusX IDE requires that Qt 5.9.x be installed to your system. The IDE does not work correctly with any version later than 5.9.9. And versions below 5.9 are not officially supported. ======= LINUX ======= You should find all the developer packages in your distributions online repository. Unbuntu 18.04/Ubuntu 19.04 (packages should be the same for Linux Mint 18/19) Cerberus standard development files for making applications sudo apt-get install g++ libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libopenal-dev libglu1-mesa-dev Cerberus IDE development files for Ubuntu 18.04/Linux Mint 18 Only (Uses Qt 5.9.5) sudo apt-get install qtmultimedia5-dev qt5-default qtwebengine5-dev OpenSUSE 15 Cerberus standard development files for making applications sudo zypper in gcc-c++ Mesa-libGL-devel openal-soft-devel libXcursor-devel libXrandr-devel libXinerama-devel libXi-devel Cerberus IDE development files for OpenSUSE 15 Only (Uses Qt 5.9.4) sudo zypper in libqt5-qtwebengine-devel libqt5-qtmultimedia-devel Fedora 29 Cerberus standard development files for making applications sudo dnf install gcc-c++ mesa-libGLU-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel openal-soft-devel Cerberus IDE development files for Fedora 29 Only (Uses Qt 5.11.2) and only listed here for reference or at some stage Ted is made to work with later versions of Qt. sudo dnf install qt5-qtwebengine-devel qt5-qtmultimedia-devel You should download the Qt SDK and install version 5.9.2. And follow Manual Install of Ted. Raspbery Pi: Open Terminal window: sudo raspi-config Navigate to: 7 - Advanced options >> A7 - GL Driver >> G1 - GL (Full KMS) OpenGL desktop driver with full KMS sudo apt-get -y install g++ libglu1-mesa-dev libopenal-dev libxi-dev libxrandr-dev libxinerama-dev libxcursor-dev libxxf86vm-dev libx11-dev libgl1-mesa-dev sudo apt-get -y install libqt5webkit5-dev libqt5sensors5-dev qtlocation5-dev libxslt1-dev libsqlite3-dev libgstreamer-plugins-base0.10-dev qt5-default libicu-dev You will find a bash script called rebuildall.sh. If you have installed the Qt SDK directly from https://www.qt.io/ And you have installed them to your home directory as a directory called Qt, or created a symbolic link to the Qt SDK in your home directory. Then the script will automatically use those files, with the default being 5.9.2 if installed. You can pass the Qt version to use from the command line. If you have installed the distributions Qt pacakage, then you may have to edit the script to the name that the distribution is using for executing Qt 5's qmake. Each distribution commonly uses their own naming scheme. Open a bash shell and change directory to where this script is located. Then type: .\rebuildall.sh QTVER NOTE: The parameter QTVER is the version of Qt to use if you have got the Qt SDK from https://www.qt.io/ The default is to use Qt 5.9.2. IMPORTANT NOTE: The GCC compiler that comes with later versions of Linux is setup to produce Position-Independent Executable's, also known as PIE. The file browser/manager in most distributions currently will not launch these files directly and may never will. And launching a file via the file manager may be removed entirely in future releases. To run Cerberus you will have to open a bash shell and change directory to the Cerberus root directory and type: ./Cerberus For a much easier solution, see IMPORTANT NOTE at https://www.cerberus-x.com/community/threads/install-requirements-for-linux-includes-raspbery-pi.741/#post-5728 ======= WINDOWS 8 and 10 ======= You will require the Window version of GCC, but please note that newer versions will have issues. It is recommended that you use the 64 bit version of TDM GCC 4.7/5.1.0. To build the IDE for Cerberus, you will need to have Visual Studio 2017 installed. You will find a power-shell script called rebuildall.ps1 that should work on Win7+. NOTE: Before using this script make sure that the execution policy for the current user be set to unrestricted. To do this open a power shell as administrator and use: get-executionpolicy -list set-executionpolicy -scope currentuser unrestricted If the file is still blocked use: unblock-file -path "full_path_to_this_script" You should reset the execution policy back to it's original state after using this script e.g.: set-executionpolicy -scope currentuser undefined To use the script, open a power shell (not the noraml command shell) and change directory to where this script is located. Then type: .\rebuildall.ps1 -mingw "path_to_mingw_root_directory" -qtsdk "path_to_qtsdk_root_directory" NOTE: The parameters -mingw and -qtsdk are optional if you already have both paths set correctly in your system paths. The defaults are shown 'path_to_mingw_root_directory' would be for example: C:\MinGW 'path_to_qtsdk_root_directory' would be for example: C:\Qt5\5.9.2\msvc2017_64 ======= Mac OS X ======= TODO
#Quick and nasty linux shell rebuild all #Make transcc echo "building transcc" g++ -O3 -DNDEBUG -o ../bin/transcc_linux transcc/transcc.build/cpptool/main.cpp -lpthread #Make makedocs echo echo "building makedocs" ../bin/transcc_linux -target=C++_Tool -builddir=makedocs.build -clean -config=release +CPP_GC_MODE=0 makedocs/makedocs.cxs mv makedocs/makedocs.build/cpptool/main_linux ../bin/makedocs_linux rm -rf makedocs/makedocs.build #Make cserver echo echo "building cserver" ../bin/transcc_linux "-target=Desktop_Game" -builddir=cserver.build -clean -config=release +CPP_GC_MODE=1 cserver/cserver.cxs mv cserver/cserver.build/glfw3/gcc_linux/Release/CerberusGame ../bin/cserver_linux # Make sure that there is a copy of the CX standard font in the bin directory mv cserver/cserver.build/glfw3/gcc_linux/Release/data ../bin/data rm -rf cserver/cserver.build #Make launcher echo echo "building launcher" ../bin/transcc_linux -target=C++_Tool -builddir=launcher.build -clean -config=release +CPP_GC_MODE=0 launcher/launcher.cxs mv launcher/launcher.build/cpptool/main_linux ../Cerberus rm -rf launcher/launcher.build #Make ted echo echo "building ted" rm -rf build-ted-Desktop-Release mkdir build-ted-Desktop-Release cd build-ted-Desktop-Release # Check to see if there is a Qt SDK directory in the users home folder. if [ -d "$HOME/Qt" ]; then if [ -z $1 ]; then QTVER="5.9.2" else QTVER=$1 fi echo "Qt SDK Located....." echo "Testing for qmake in $HOME/Qt/$QTVER/gcc_64" export PATH="$HOME/Qt:$HOME/Qt/$QTVER/gcc_64/bin:$PATH" if hash qmake 2>/dev/null; then qmake CONFIG+=release ../ted/ted.pro else echo "Cannot locate qmake. Check your Qt SDK installation and the version passed." exit 1 fi make make install else # The Qt SDK isn't installed in the home directory, so # check for one of the known qmake variants. if hash qmake-qt5 2>/dev/null; then qmake-qt5 CONFIG+=release ../ted/ted.pro elif hash qt5-qmake 2>/dev/null; then qmake-qt5 CONFIG+=release ../ted/ted.pro else echo "Unknown Qt SDK. Going with the default qmake." echo "Expect errors......" qmake CONFIG+=release ../ted/ted.pro fi make fi cd .. rm -rf build-ted-Desktop-Release