- Joined
- Jun 26, 2017
- Messages
- 886
Hi everyone,
it's been some time since my last DevLog update but I will try to post more often now. As mentioned in @MikeHart's DevLog it could be possible to post once a month, so now at the end of May it seems to be the right time to start.
If there are questions or remarks about the order or the items itself, just go ahead!
it's been some time since my last DevLog update but I will try to post more often now. As mentioned in @MikeHart's DevLog it could be possible to post once a month, so now at the end of May it seems to be the right time to start.
- As you have seen in the latest release we now have a iOS_Metal target that makes use of the MetalAngle framework to use Apple's native rendering layer called Metal. It seems to improve performance and we didn't see any issues with it so far. There is obviously still a macOS_Metal desktop counterpart missing.
- I worked on the Android target to make it ready for Api level 33 (Android 13), which will be mandatory for new releases and updates on GooglePlay starting August 31, 2023. I also added a default Cerberus icon to the app template.
- Finish an extension to mojo2.graphics called DefaultCanvas that enables to write code similar to mojo(1) for easier ports from mojo to mojo2 and for shorter and easier to grasp beginner examples.
- Visual Studio Code (VSCode) extension to support the Cerberus X language
- New Cerberus Documentation to replace the current documentation
- New Examples and Showcase code to replace or alter the existing ones
- macOS Metal desktop target
If there are questions or remarks about the order or the items itself, just go ahead!