The Next-Generation of Web graphics...


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3rd Party Module Dev
Tutorial Author
Jan 2, 2020
WebG WebGPU seems to be the new standard for the web and there will be no "WebGL3".

I'm surprised over how low-level it is compared to WebGL but it works more like the modern hardware, all the instructions are grouped like all modern GPU's does and it will give 100% control. So all that seems good I guess.

The shader language it uses called WGSL seems inspired from both Apple's shader code in Metal & Mozilla's SPIR-V.
I'm actually ot giving up totally on WebGl because Apple said they're probably gonna adopt ANGLE for their WebGL 2 implementation but there seem not to be much WebGL2 action happening right now.

Oh well, I think WebGPU will be a target, not something you manually code awfully lot in yourself. You will have pre-processors, compilers, API's languages, or whatever that compiles into it, much like WebAssembly.

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