- Joined
- Sep 9, 2017
- Messages
- 451
While working on Quantum2, I figured I would need a level designer.
One thing lead to another and after one evening I now have a new tilemap class featuring
1) Multiple layers
2) Variable parallax
3) Animation tiles
4) Single file for level data (file also includes gfx data for the tiles)
5) Builtin live editor.
The live editor makes it stand out for me... I can activate in my game while playing and edit the level on the fly. Makes design and testing a lot easier
Class also compiles with no editor code with removal of #TILEMAP_EDITOR="true"
As a quick demo, I created a simple platform game. You can see halfway through, the character cant get back up. So iI activate the editor and change the level while playing.
One thing lead to another and after one evening I now have a new tilemap class featuring
1) Multiple layers
2) Variable parallax
3) Animation tiles
4) Single file for level data (file also includes gfx data for the tiles)
5) Builtin live editor.
The live editor makes it stand out for me... I can activate in my game while playing and edit the level on the fly. Makes design and testing a lot easier
Class also compiles with no editor code with removal of #TILEMAP_EDITOR="true"
As a quick demo, I created a simple platform game. You can see halfway through, the character cant get back up. So iI activate the editor and change the level while playing.