- Joined
- Jul 12, 2017
- Messages
- 81
Hello Cerberus-X community.
I am proud to announce that Vortex2 has reached beta stage and has been officially published. It is a 3D module for Cerberus-X with a syntax inspired by Blitz3D (although being object oriented).
You can download a source snapshot or binary versions (with the tools precompiled) for Windows, macOS and Linux here:
https://github.com/JaviCervera/vortex/releases/tag/v2.0-beta
Or you can simply clone the repository to be up-to-date with future changes. Those who have been following the development of the module on the "vortex2" branch of the repository, please switch to the default "master" branch, which will be the active one from now on.
Checks the programs in the "demos" and "tests" directories. Demos showcase what can be achieved with the engine, while tests are simple programs that show how to use specific features of Vortex.
Please have in mind that this is pre-release software, so it may be buggy, and some features still need lots of work (specially shadows).
Thank you for your support!
View media item 8
View media item 6
I am proud to announce that Vortex2 has reached beta stage and has been officially published. It is a 3D module for Cerberus-X with a syntax inspired by Blitz3D (although being object oriented).
You can download a source snapshot or binary versions (with the tools precompiled) for Windows, macOS and Linux here:
https://github.com/JaviCervera/vortex/releases/tag/v2.0-beta
Or you can simply clone the repository to be up-to-date with future changes. Those who have been following the development of the module on the "vortex2" branch of the repository, please switch to the default "master" branch, which will be the active one from now on.
Checks the programs in the "demos" and "tests" directories. Demos showcase what can be achieved with the engine, while tests are simple programs that show how to use specific features of Vortex.
Please have in mind that this is pre-release software, so it may be buggy, and some features still need lots of work (specially shadows).
Thank you for your support!
View media item 8
View media item 6
Last edited by a moderator: