- Joined
- Jul 17, 2017
- Messages
- 77
In many of my games, I want to be able to have code-like assets that don't depend on a recompile, e.g. to setup a level.
In bmax I was able to use the nice Lua library & interpreter, but all I've been able to find for CX/Monkey so far is MiniC, a homebrewed language. It works fine, but is a little clunky on the CX side (you have to declare & convert every variable and function you want to use in a script).
Are there other solutions for this that folks are using?
In bmax I was able to use the nice Lua library & interpreter, but all I've been able to find for CX/Monkey so far is MiniC, a homebrewed language. It works fine, but is a little clunky on the CX side (you have to declare & convert every variable and function you want to use in a script).
Are there other solutions for this that folks are using?