What would it take to make OpenB3D useable with Cerberus-X?

Amon

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Nov 19, 2018
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What would it take to make OpenB3D useable with Cerberus-X? It's pretty cool and has a lot of features that are missing from minib3d. It's currently usebale with BlitzMax so I was wondering if it could be made useable with Cerberus-X.
 
Just like with Blitzmax, you would need to create a module that interfaces with it commands. I did something similar with AppGameKit. There I was lucky that it ships with static library that can easily be linked with at compile time. Not sure if OpenB3D uses static libs.
 
Adding to that, you might need to create a new target, depending on what Window system it uses.
 
I have no idea where to begin. Nor do I think I have the skill to do it.
 
Maybe someone might do it. I currently lack any time for this.
 
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