Snader
Member
- Joined
- May 7, 2020
- Messages
- 21
Well, after having a mental breakdown or two, I finally started creating new levels for my beloved game: Where's my Egg!?
The game was published years ago on several platforms (android, IOS and OUYA), but had one main problem... level design. The levels where hard! Very hard! I managed to install an old APK on my Nvidia Shield Android TV device and started playing with a Playstation controller, but was unable to complete level 7... a level I designed myself. Problem was that I was kind of creating the levels backwards. By doing this I was able to create the problem first and then incorporate the solution in the beginning of the level. Problem was that if you forgot or didn't notice the solution, you could never finish the level. This was on purpose, so you had to play the level multiple times (like in the good old days) to get it finished... but it was all too hard.
For now I wil first create several levels with one small problem/solution at a time. Slowly progressing on the difficulty, and probably have three degrees of difficulty... placing my old levels in the HARD group.
The game itself won't change much. Maybe I redo some graphics and sounds. Already the fall speed of the main sprite is decreased to give it a bit more choice of going left or right when falling down. Still love the sound of the egg rolling on hard soil though. It is actually the sound I recorded on my dinnertable, rolling an egg and using an old amiga microphone to record the sound.
The game was published years ago on several platforms (android, IOS and OUYA), but had one main problem... level design. The levels where hard! Very hard! I managed to install an old APK on my Nvidia Shield Android TV device and started playing with a Playstation controller, but was unable to complete level 7... a level I designed myself. Problem was that I was kind of creating the levels backwards. By doing this I was able to create the problem first and then incorporate the solution in the beginning of the level. Problem was that if you forgot or didn't notice the solution, you could never finish the level. This was on purpose, so you had to play the level multiple times (like in the good old days) to get it finished... but it was all too hard.
For now I wil first create several levels with one small problem/solution at a time. Slowly progressing on the difficulty, and probably have three degrees of difficulty... placing my old levels in the HARD group.
The game itself won't change much. Maybe I redo some graphics and sounds. Already the fall speed of the main sprite is decreased to give it a bit more choice of going left or right when falling down. Still love the sound of the egg rolling on hard soil though. It is actually the sound I recorded on my dinnertable, rolling an egg and using an old amiga microphone to record the sound.