Why is GLFW Angle on Windows depreciated?

grant

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Why is GLFW Angle on Windows depreciated? I looked around in some places, but can't find a statement on why it is now depreciated. I was considering using it, because I'm not sure how common it is for Windows computers to not have OpenGL capabilities. I only have a few computers and VMs with Windows to test on. So far I have 1 laptop and 2 VMs that can't run the games. I have 1 desktop, 1 tablet, and 1 VM that can run the games.
 
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MikeHart

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The angle version was quite old. But I got a recent version build and need a bit more testing to make it a regular one again. It will come back.
You can move the current one out of the folder.
 

SLotman

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What kind of computers can't run OpenGL?! Unless you're using mojo2 (which uses shaders) OpenGL1/mojo1 should run even on Windows 98...
 

grant

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I think I'm just going to distribute the non-Angle build, state it requires OpenGL ES 2, and have a link to Mesa3D for if the player's computer is too old like my ragtag collection of computers are.

I hope to use MiniB3D which also seems to have a lower OpenGL version requirement.
 

MikeHart

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The Angle target should work with mojo2 and vortex. mojo and minib3d won't work with it naturally as they use OpenGL.
But I tried myself and I see the problem. It copies the files in a release and a release32 folder. My fault as when I added 64bit compilation to the MSVC solution, I didn't change that in the angle solution. Needs to be fixed. Currently you have to merge the 2 folders manually.
 
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