I'm testing path finding module by @Rich This is a good module and fast. The module post is here : https://www.cerberus-x.com/community/threads/path-finding-class.787/#post-6214 The code for the above testing game is here: Import mojo Import paths Function Main:Int();New myClass;Return...
Here's a tiny demo of my path-finding code. It works for any 2D grid/maze and also recognizes complete 'rooms'. In this demo, the little red dude will only start path-finding when the (white) player isn't in a room. I've got a couple of ideas where this could be used in a game.
Not exactly rocket science but any sort of projection requires a little ingenuity. The old school oblique projection was often slated compared to 'proper' isometric games but if it was good enough for Ultima 7 it can't be all bad This mini demo is recorded as a gif hence the jumpiness.
Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here: https://whiteskygames.itch.io/neoncommand2
Ive been watching lots of Amiga demos and thought Id try out a plasma effect in CX. For those that dont know, the Plasma effect was demo'd in late 80s in a PC demo, but the due to the features in Amiga hardware, it became a very popular effect in the early 90s. It uses the diamond square...
Hi Ive started my first tool for CX. Previously Ive only used fixed width fonts, so thought I would start to us Bitmap Fonts you can load using Font.Load Not sure what tools other people use, but thought I should make a contribution with a tool, written in CX for CX Obviously WIP
Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!