Journeys with Cerberus - "Undaunted"
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As I mentioned, I'm pretty new to Cerberus, I figured I'd share my journey so far. I've always loved the 2D "iso" thing (yes yes I know it's technically dimetric due to foreshortening on the one axis but everyone calls it isometric) and I'm finally getting around to trying to make a game I've...
ST-Animation a.k.a. UV-Animation (mojo2)
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This snippet demonstrates the basics of texture coordinate animation. Strict ' ST-Animation / UV-Animation ' (in Cerberus X, texture coordinates are called ST) Import mojo2 Function Main:Int() New MyApp Return 0 End Class MyApp Extends App Field canvas:Canvas ' material...
The Book of Shaders Port (mojo2)
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I try to port The Book of Shaders examples to Cerberus X using the Mojo 2, Shader Effect example code as starting point. It's going well so far... This is the gradient example... The Book of Shaders code My Port Just save the shader code in the data folder of your project and name it...
2D in 3D rendering (mojo2)
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Hi folks, as @SimonVD asked about if 2D in 3D is possible in CX, I gave it a try in mojo2. With the help of some math stuff borrowed from miniB3D and Vortex2, you can set the ModelMatrix in a way that you can use the 3 dimensions. Of course you need to tell mojo2 render in a perspective view...
A Menu System
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I'm working on a GUI system and using Mojo2 DrawLists... I draw the GUI in real-time without using any pre-baked bitmaps. I will implement functionality as I needed. My first milestone is to complete an application menu system. I like Apple's UI very much, so I'm going to mimic it. The...
Mecha dating simulator
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I've taken a break from my larger projects to prototype a game that's been on my mind ever since I played the queer mecha interactive fiction Heaven Will Be Mine. The core idea is to have your dialogue options also be your combat actions as you talk to/fight another pilot. Gif: The html5 demo...

Cerberus X v2020-05-09 released

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Hi folks, a new release of Cerberus X is out. Some fixes, some new stuff, new modules, etc. And as always, a big thank you to all who were involved in this version. You can download it from here: https://whiteskygames.itch.io/cerberus-x/devlog/144789/cerberus-x-v2020-05-09-released In case...

DoraLex

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Hi I've made a new app for speech & language therapists over the last few days, it's called DoraLex (a bad pun mixing "Dora The Explorer" and the usual kind of names that reading/lexicon databases/app bear) It mixes three Creative Commons French word databases, Lexique, Manulex and Manulex...
Video Module
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So, I've got video to work on html5. The module is here: https://github.com/zomagic/cerberus_magic/tree/master/video/modules_ext/magic Hope for someone to extend it for android :). That would be awesome.
PONGbit - A very simple game
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Hello again!! Here I leave a microgame, it cannot be simpler, it is a PONG!!! PONGbit is a game for two players. Whoever reaches 10 points will win ;). LINK: https://gamejolt.com/games/PONGbit/382047

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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