VIRUSbit - Virus plague in the system

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Hi all, this is my new game!!! VIRUSbit is based on the famous game Asteroids but with mutant viruses that have infected a computer system. Each time all viruses on the screen are removed, another wave of viruses will be created. This never ends :p. Good luck!!! LINK...
Polar Collision Module
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This is a collision detection module provides fast almost pixel perfect collision that can be achieved by defining the shape of each sprite with a set of polar coordinated.
Testing: Path finding module by Rich
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I'm testing path finding module by @Rich This is a good module and fast. The module post is here : https://www.cerberus-x.com/community/threads/path-finding-class.787/#post-6214 The code for the above testing game is here: Import mojo Import paths Function Main:Int();New myClass;Return...

Path finding class

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Again, just going through my harddrive, polishing up my exernal modules with docs etc Heres my path finding class https://richpantson.itch.io/cerberusx-module-paths comments welcome
Simple Path-finding
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Here's a tiny demo of my path-finding code. It works for any 2D grid/maze and also recognizes complete 'rooms'. In this demo, the little red dude will only start path-finding when the (white) player isn't in a room. I've got a couple of ideas where this could be used in a game.
Oblique Projection Mini-Demo
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Not exactly rocket science but any sort of projection requires a little ingenuity. The old school oblique projection was often slated compared to 'proper' isometric games but if it was good enough for Ultima 7 it can't be all bad :D This mini demo is recorded as a gif hence the jumpiness.
Rally 8080
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Here's small retro-style ascii-art game I created with Cerberus. https://play.google.com/store/apps/details?id=com.bbard.rally8080
GUI class
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While working on my Font Editor, I realised I need a tidy GUI. So Ive started working on this. demo here https://richpantson.itch.io/cerberusx-gui-class
Neon Command 2
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Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here: https://whiteskygames.itch.io/neoncommand2

Amiga Plasma

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Ive been watching lots of Amiga demos and thought Id try out a plasma effect in CX. For those that dont know, the Plasma effect was demo'd in late 80s in a PC demo, but the due to the features in Amiga hardware, it became a very popular effect in the early 90s. It uses the diamond square...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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