Shader example, water effect
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' this ' https://www.shadertoy.com/view/ldXGz7 ' Translate to Cerberus glsl dialect (shader.glsl) ' uniform sampler2D ColorTexture; ' uniform float EffectLevel; // "time of animation" ' ' void shader(){ ' ' // Get coordinate ' vec2 uv=(b3d_ClipPosition.st/b3d_ClipPosition.w)*0.5+0.5; ' '...
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Paint and Conquer
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Hi! As I'm currently putting up my old apps again, here's one I'm pretty proud of. I think it's a game which has some interesting twists: Paint and Conquer. Here's the HTML5-version if you want to test it: https://www.leidel.net/games/paintconquer/pc.html Android...
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Best wishes for 2021

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Hi folks, I wish you all a good new years eve. Stay safe and healthy. And hopefully next year will be a better one. Got any new years resolutions? Mine will be to loose weight (again) and publish a game or two. Cheers Michael
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Panzer Mau Mau!
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edit: After quite a while we looked through old projects and revived a card game called Mau Mau with tanks :D https://play.google.com/store/apps/details?id=com.codeknitters.panzermaumau
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Waveform generator
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Here's a simple example how to generate waves using Sin. Touch the screen sideways or use a mouse to visually generate different frequencies.
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Take HTML5 Arguments

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Here's an example how to take HTML5 arguments when compiling for the HTML5 platform. Compile and add anything to the url e.g. #test=1&sometimportantparameter=thatneedstogetcommunicated! Strict Import mojo2 #If TARGET<>"html5" Import os #Else Extern Global _hash:String =...
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Tutorial How to compile Cerberus for yourself on macOS

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macOS guide how to compile Cerberus from GitHub ------------------------------------------------------------- First download and install Qt 1) Download Qt 5.9.2 from https://download.qt.io/official_releases/online_installers/ (qt-unified-mac-x64-3.2.3-online) 2) Select "main Qt Desktop...
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WIP: 3D Mech Game using Vortex
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Hi all, I'm currently doing some kind of mech game using Cerberus and Vortex together with my friend (who's doing the model work, while I'm doing the programming). It will use flat shading which creates quite a nice style contrary to what usually is published today. There isn't much done yet...
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Cerberus X v2020-12-05 released

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Hi folks, due to a retina bug in CX, especially using mojo2, here is a quick update for you guys. You can download it from here: https://whiteskygames.itch.io/cerberus-x/devlog/201850/cerberus-x-v2020-12-05-released These are the notes from the change log: ***** v2020-12-05 ***** FIX...
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About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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