Little Math Game

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Hello, This project was originally made in Monkey2, but for some reason the game didn't start on some Android devices, if the game used sound. Now the game is completely rewritten in Cerberus X with sound. :) Here's a bit blurry video of the game: Play Store link. When you have completed...

Zdravo

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I made this small Android app this afternoon. It was meant for a patient at the hospital who's lost the ability to speak and can barely move his arm. Approx. 300 lines, very simple code using Mojo2, yet it might be useful. It's working on my old low end noname tablet.

Cerberus X v2019-10-13b for Linux released

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Hi folks, here is a little update for our Linux user. It contains 3 things: Requesters now work in Linux (minus filters, will work on that.) Added the missing stb_image_write include Recompiled TED so the new options dialog shows up For 1. and 2., have a look into the modules_ext/SaveImage...
ShaderFont
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While playing with Shaders for the next version of FontDu, I thought I'd try live font rendering with Shaders.. Im quite happy with the result. This is a test and nearly ready for release. Full video here

Roadmap - Future development of Cerberus X

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Hi folks, as you might have seen, I have decided that our code editor Ted has reached the end of its development. Adding to that, the Apple targets need some work as apps who use OpenGL(ES) might not run on OSX/IOS much longer. I predict that OSX 10.15 and IOS13 will be the last releases that...

SaveImage module (mojo2)

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This little module will let you save the content of a canvas to either a PNG, JPG or BMP file. A little test programm is basically self explaining. About its usage. The relevant part is this: Import saveImage '... Local file := RequestFile("Save file....", "Image Files:png,jpg,bmp;All...

Cerberus X version 2019-10-13 released

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Hi folks, again a new release of Cerberus X. Some fixes, modifications, some new stuff. Again, a big thank you to all who were involved in this version. The OSX and the Linux version should follow in the next week. As always, download it from here: https://whiteskygames.itch.io/cerberus-x...
Writepixel Mojo2 Demo
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Shows how to write pixels using a databuffer with mojo 2 (a bit more interesting than the official example I re-wrote). Modify the number of control points or the control point radius, angle step or colour values and the image transparency, to get different effects. The program creates a simple...

Dynamically load and save objects using Reflection

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Hi Ive published this module v0.1 https://github.com/pantson/pantson-cerberusx-fileobject This is very early days to dynamically load and save objects. Currently it only supports flat objects (no nested objects or arrays) and only supports ints, floats and strings. This is to help me with my...
FontCX - Font Editor
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====================== EDIT: This is now out of beta download here https://richpantson.itch.io/fontcx-editor ====================== Hi This is a beta release for FontCX. Features - Import PNGs and create new font files - open font files and edit them - Emboss letters for shadows and...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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