Olivier switched to Cerberus X after years of programming in BlitzBasic and BlitzMax. Being a mechanical engineer, creating games always was just a hobby. That’s why he chose simplicity over complexity and decided to go with Cerberus X for mobile game development, of which he released four in 2018 alone.
His main contribution to CX so far is the overhaul of its documentation and Makedocs, the tool used to transform Cerberus documentation into help files. Also, he likes to rant about comments from Mark Sibly found in Monkey X source codes.
Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!