Olivier Stucker

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Olivier Stucker
My DevLog - Update 2020/06/25
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Well, of course! Here we are. I start a new thread, to keep your dev log tidy ;) As you might have read, I am currently working on a VS Code extension for Cerberus X. What I have so far: - syntax highlighting - document outline - rudimentary in-editor help panel See for yourself: It's not...
ST-Animation a.k.a. UV-Animation (mojo2)
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This snippet demonstrates the basics of texture coordinate animation. Strict ' ST-Animation / UV-Animation ' (in Cerberus X, texture coordinates are called ST) Import mojo2 Function Main:Int() New MyApp Return 0 End Class MyApp Extends App Field canvas:Canvas ' material...

Tutorial This method to inject native code will blow your mind

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Inject native code that will blow your mind.
Pipanic
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The game is related to the film Titanic but with a slightly different story. Or is it exactly copying the film?

playing with cpp a bit

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Add external CPP functions to your code.

Cubic Bézier Easing

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Cubic-bezier function in Cerberus X. Perfect if you want to interpolate things!

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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