Michael Hartlef

Cerberus X version 2019-10-13 released

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Hi folks, again a new release of Cerberus X. Some fixes, modifications, some new stuff. Again, a big thank you to all who were involved in this version. The OSX and the Linux version should follow in the next week. As always, download it from here:
Neon Command 2
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Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here:

Cerberus X v2019-05-05 released

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Hi folks, here is again a new release of Cerberus X. Some fixes, some new stuff, new modules, etc etc. Again, a big thank you to all who were involved in this version. And bear with me, this is my first Linux distribution. So I hope it works for you...

Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...
New home page
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Cerberus X got a new home page.
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A new IDE for Cerberus X
An untitled platformer/RPG
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Hi folks, like I have stated in my recent devlog, my son and I want to develop a game together. We settled on a 2D mix of action platformer/RPG/adventure thingy. You have to go on quests, inside and outside. You can travel to other continents, develop your character and so on. The usuable...
How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.

MikeHart - DevLog - Update 2019/01/31

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A new editor, changes to the website, tutorials and a new game in the works! Interested= Well then read on!
User devlogs! Cause we want to read about your projects!
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Write about your projects!

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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