Michael Hartlef

Active
Michael Hartlef

Michael Hartlef

Active

Best wishes for 2021

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Hi folks, I wish you all a good new years eve. Stay safe and healthy. And hopefully next year will be a better one. Got any new years resolutions? Mine will be to loose weight (again) and publish a game or two. Cheers Michael
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Cerberus X v2020-12-05 released

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Hi folks, due to a retina bug in CX, especially using mojo2, here is a quick update for you guys. You can download it from here: https://whiteskygames.itch.io/cerberus-x/devlog/201850/cerberus-x-v2020-12-05-released These are the notes from the change log: ***** v2020-12-05 ***** FIX...
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Xenforo update to 2.2.1

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I just finished updating the forum software to the newest version of XenForo. @Martin generously extended the Xenforo license for us, so a big thank you to him. The front page looks a little out of line, so I will spend the next time to fix this. If you find something else not working right...
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Cerberus X v2020-11-15 released

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Hi folks, time for a new release of Cerberus X! Like always, some fixes, some new stuff, new modules, etc. Again, a huge thank you to all who were involved in this version. You can download it from here...
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We are back online

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Sorry for the inconvenience over the weekend folks. My webspace got hacked and my ISP decided to take all my domains down. After some cleaning up we are back and hopefully no harm was done. The website is a copy from the 19th I think and so attachments from later on are lost.
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2D in 3D rendering (mojo2)
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Hi folks, as @SimonVD asked about if 2D in 3D is possible in CX, I gave it a try in mojo2. With the help of some math stuff borrowed from miniB3D and Vortex2, you can set the ModelMatrix in a way that you can use the 3 dimensions. Of course you need to tell mojo2 render in a perspective view...
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Cerberus X v2020-05-09 released

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Hi folks, a new release of Cerberus X is out. Some fixes, some new stuff, new modules, etc. And as always, a big thank you to all who were involved in this version. You can download it from here: https://whiteskygames.itch.io/cerberus-x/devlog/144789/cerberus-x-v2020-05-09-released These are...
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Something 3D
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Learning OpenGL ES and especially 3D matrix transformations is fun.... NOT! Not sure where this leads too, but anyway...
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Cerberus X v2019-10-13b for Linux released

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Hi folks, here is a little update for our Linux user. It contains 3 things: Requesters now work in Linux (minus filters, will work on that.) Added the missing stb_image_write include Recompiled TED so the new options dialog shows up For 1. and 2., have a look into the modules_ext/SaveImage...
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About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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