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Michael Hartlef

We are back online

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Sorry for the inconvenience over the weekend folks. My webspace got hacked and my ISP decided to take all my domains down. After some cleaning up we are back and hopefully no harm was done. The website is a copy from the 19th I think and so attachments from later on are lost.
2D in 3D rendering (mojo2)
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Hi folks, as @SimonVD asked about if 2D in 3D is possible in CX, I gave it a try in mojo2. With the help of some math stuff borrowed from miniB3D and Vortex2, you can set the ModelMatrix in a way that you can use the 3 dimensions. Of course you need to tell mojo2 render in a perspective view...

Cerberus X v2020-05-09 released

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Hi folks, a new release of Cerberus X is out. Some fixes, some new stuff, new modules, etc. And as always, a big thank you to all who were involved in this version. You can download it from here: https://whiteskygames.itch.io/cerberus-x/devlog/144789/cerberus-x-v2020-05-09-released In case...
Something 3D
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Learning OpenGL ES and especially 3D matrix transformations is fun.... NOT! Not sure where this leads too, but anyway...

Cerberus X v2019-10-13b for Linux released

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Hi folks, here is a little update for our Linux user. It contains 3 things: Requesters now work in Linux (minus filters, will work on that.) Added the missing stb_image_write include Recompiled TED so the new options dialog shows up For 1. and 2., have a look into the modules_ext/SaveImage...

SaveImage module (mojo2)

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This little module will let you save the content of a canvas to either a PNG, JPG or BMP file. A little test programm is basically self explaining. About its usage. The relevant part is this: Import saveImage '... Local file := RequestFile("Save file....", "Image Files:png,jpg,bmp;All...

Cerberus X version 2019-10-13 released

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Hi folks, again a new release of Cerberus X. Some fixes, modifications, some new stuff. Again, a big thank you to all who were involved in this version. The OSX and the Linux version should follow in the next week. As always, download it from here: https://whiteskygames.itch.io/cerberus-x...
Neon Command 2
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Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here: https://whiteskygames.itch.io/neoncommand2

Cerberus X v2019-05-05 released

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Hi folks, here is again a new release of Cerberus X. Some fixes, some new stuff, new modules, etc etc. https://krautapps.itch.io/cerberus-x Again, a big thank you to all who were involved in this version. And bear with me, this is my first Linux distribution. So I hope it works for you...

Tutorial Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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