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Michael Hartlef

Cerberus X v2019-10-13b for Linux released

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Hi folks, here is a little update for our Linux user. It contains 3 things: Requesters now work in Linux (minus filters, will work on that.) Added the missing stb_image_write include Recompiled TED so the new options dialog shows up For 1. and 2., have a look into the modules_ext/SaveImage...

Roadmap - Future development of Cerberus X

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Hi folks, as you might have seen, I have decided that our code editor Ted has reached the end of its development. Adding to that, the Apple targets need some work as apps who use OpenGL(ES) might not run on OSX/IOS much longer. I predict that OSX 10.15 and IOS13 will be the last releases that...

SaveImage module (mojo2)

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This little module will let you save the content of a canvas to either a PNG, JPG or BMP file. A little test programm is basically self explaining. About its usage. The relevant part is this: Import saveImage '... Local file := RequestFile("Save file....", "Image Files:png,jpg,bmp;All...

Cerberus X version 2019-10-13 released

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Hi folks, again a new release of Cerberus X. Some fixes, modifications, some new stuff. Again, a big thank you to all who were involved in this version. The OSX and the Linux version should follow in the next week. As always, download it from here: https://whiteskygames.itch.io/cerberus-x...
Neon Command 2
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Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here: https://whiteskygames.itch.io/neoncommand2

Cerberus X v2019-05-05 released

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Hi folks, here is again a new release of Cerberus X. Some fixes, some new stuff, new modules, etc etc. https://krautapps.itch.io/cerberus-x Again, a big thank you to all who were involved in this version. And bear with me, this is my first Linux distribution. So I hope it works for you...

Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...
New home page
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Cerberus X got a new home page.
Hades
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A new IDE for Cerberus X
An untitled platformer/RPG
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Hi folks, like I have stated in my recent devlog, my son and I want to develop a game together. We settled on a 2D mix of action platformer/RPG/adventure thingy. You have to go on quests, inside and outside. You can travel to other continents, develop your character and so on. The usuable...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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