Michael is a long time user of Cerberus X and its predecessor, Monkey X. He is also the author of the Book "Monkey Game Development Beginners Guide", published by PacktPub.
Besides having created several games, Michael has a history being a support developer. Means he loves creating libs, frameworks and over stuff that will help over developers to get their job done. He did this with 3d GameStudio, Ibasic Pro, thinBasic, Corona, Gideros Mobile, and at the latest, Monkey X. Now his focus lays on Cerberus X. He created and designed the website, layed out and runs the forum, takes care of the social media aspects of Cerberus X and develops CX further with the help of others.
Hi folks, like I have stated in my recent devlog, my son and I want to develop a game together. We settled on a 2D mix of action platformer/RPG/adventure thingy. You have to go on quests, inside and outside. You can travel to other continents, develop your character and so on. The usuable...
Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!