Michael Hartlef
How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.

MikeHart - DevLog - Update 2019/01/31

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A new editor, changes to the website, tutorials and a new game in the works! Interested= Well then read on!
User devlogs! Cause we want to read about your projects!
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Write about your projects!
How to use ABSTRACT with class methods
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Learn how to use abstract methods to emulate function pointers.
Cerberus X v2018-12-30 released!
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Fixes, refactoring of the MakeDocs tool, changes to the documentation, updated TED touses the QT5 5.92. and its webengine and some rework of the mojo2 examples.
PubNub - REST Api usage
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Use the popular online messaging service in your Cerberus X powered app.
Download stats of Cerberus X
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Check out the download stats since its first release!
Calculate the pitch rate for a sound
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If you need to calculate the pitch rate for a sound to play it back differently.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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