User development worklogs
FontDu - shaders
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Started the next version of FontDu. Each effect is now a shader current 3 plasma effects and the default shaded quad. time to think of more shaders.... Each shader can have 4 colour inputs and a seed.
Team DevLog Phil7- Update 2020/06/27
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This is my first DevLog ever. So let's see how it goes... Besides looking into the render layer candidate Sokol and wrapping my head around C99 versus C++11 to see how it could be implemented, I am working on the documentation of Cerberus X. This is what I have so far: - New Strukture of the...
My DevLog - Update 2020/06/25
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Well, of course! Here we are. I start a new thread, to keep your dev log tidy ;) As you might have read, I am currently working on a VS Code extension for Cerberus X. What I have so far: - syntax highlighting - document outline - rudimentary in-editor help panel See for yourself: It's not...
Journeys with Cerberus - "Undaunted"
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As I mentioned, I'm pretty new to Cerberus, I figured I'd share my journey so far. I've always loved the 2D "iso" thing (yes yes I know it's technically dimetric due to foreshortening on the one axis but everyone calls it isometric) and I'm finally getting around to trying to make a game I've...
A Menu System & Some Other GUI Components
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I'm working on a GUI system and using Mojo2 DrawLists... I draw the GUI in real-time without using any pre-baked bitmaps. I will implement functionality as I needed. My first milestone is to complete an application menu system. I like Apple's UI very much, so I'm going to mimic it. The...

I've started to code my dream game :-)

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It was when I was 14 years old when I fell deeply in love with Commodore 64's Ultima IV. Since then I've wanted to make some kind of 2D Ultima game. This is what I've achieved so far: The visibility blocking routine is the thing I've been coding. It isn't perfect, but good enough for me... :)...
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For a few... years (!) I've been working (on and off) on a game for French speaking speech therapists. I'm still not done (many bugs left, some more game modes to add) but I'm beginning to think I'll be able to finish it some day. It aims at helping the patient develop their sentence...
Testing: Path finding module by Rich
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I'm testing path finding module by @Rich This is a good module and fast. The module post is here : The code for the above testing game is here: Import mojo Import paths Function Main:Int();New myClass;Return...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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