User development worklogs
Syntagmatoons
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For a few... years (!) I've been working (on and off) on a game for French speaking speech therapists. I'm still not done (many bugs left, some more game modes to add) but I'm beginning to think I'll be able to finish it some day. It aims at helping the patient develop their sentence...
Testing: Path finding module by Rich
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I'm testing path finding module by @Rich This is a good module and fast. The module post is here : https://www.cerberus-x.com/community/threads/path-finding-class.787/#post-6214 The code for the above testing game is here: Import mojo Import paths Function Main:Int();New myClass;Return...
Bitmap Font editor for CX using CX
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Hi Ive started my first tool for CX. Previously Ive only used fixed width fonts, so thought I would start to us Bitmap Fonts you can load using Font.Load Not sure what tools other people use, but thought I should make a contribution with a tool, written in CX for CX Obviously WIP
Ludum Dare Compo #44
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Just a few shots of a bit of brainstorming and two screenies from my work on day 1 of the competition. More details to follow. I think the game will be essentially complete but incredibly boring! LOL
MonkeyDO
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Sorry for mentioning Monkey instead of CerberusX in the name, the pun was too tempting (DO stands for "dénomination orale" - French for "oral picture naming") I've begun working on this in november and it's been used at the hospital a few times since during awake brain surgeries. It simply...

Mojo1 to Mojo2

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Just going through some of my modules now to upgrade them to Mojo2 completed so far 1) Display class 2) ImageFont 3) Buttons - Mojo2 introduces Image9p to make my buttons better 4) Particles - Mojo2 brings me a lot more BlendModes Summary: starting was slow to begin with but now its getting...
Rampartesque
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A simple 'Rampart' like game but with simple randomly generated maps (no height or features such as rocks, rivers or trees).
EdiTiler basic tile editor
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A great looking tile map editor.

Quantum [mega blast]

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Im having a break from this for a bit while I look into another game idea (which requires a multiplayer module) In the past few weeks Ive been looking into a sequel to my Inifinte SHMUP Quantum Surge. The sequel, will involve upgradable weapon upgrades, land and end of level baddies. I hope to...

Google Play Realtime Multiplayer wrapper

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For the past few evenings Ive been looking into this. So far, its going quite well I have completed the following: Join a quick game. Currently this is fixed to 2 players. It should be able to support 8 players. Send unreliable messages between the 2 android devices. Some of these messages are...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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