User development worklogs
MonkeyDO
  • 76
  • 2
Sorry for mentioning Monkey instead of CerberusX in the name, the pun was too tempting (DO stands for "dénomination orale" - French for "oral picture naming") I've begun working on this in november and it's been used at the hospital a few times since during awake brain surgeries. It simply...

Mojo1 to Mojo2

  • 80
  • 2
Just going through some of my modules now to upgrade them to Mojo2 completed so far 1) Display class 2) ImageFont 3) Buttons - Mojo2 introduces Image9p to make my buttons better 4) Particles - Mojo2 brings me a lot more BlendModes Summary: starting was slow to begin with but now its getting...
Rampartesque
  • 216
  • 7
A simple 'Rampart' like game but with simple randomly generated maps (no height or features such as rocks, rivers or trees).
EdiTiler basic tile editor
  • 110
  • 2
A great looking tile map editor.

Quantum [mega blast]

  • 135
  • 4
Im having a break from this for a bit while I look into another game idea (which requires a multiplayer module) In the past few weeks Ive been looking into a sequel to my Inifinte SHMUP Quantum Surge. The sequel, will involve upgradable weapon upgrades, land and end of level baddies. I hope to...

Google Play Realtime Multiplayer wrapper

  • 608
  • 28
For the past few evenings Ive been looking into this. So far, its going quite well I have completed the following: Join a quick game. Currently this is fixed to 2 players. It should be able to support 8 players. Send unreliable messages between the 2 android devices. Some of these messages are...
Hades
  • 759
  • 26
A new IDE for Cerberus X

App or plugin for easy deployment

  • 327
  • 12
I am trying to create an App that makes it more convenient to create the finished package of your game. One click deployment is my goal. For now I am targeting html, Windows desktop (and later Android) You need the following on your system to test: -Cerberus X 2018-12-30 installation with...
An untitled platformer/RPG
  • 124
  • 0
Hi folks, like I have stated in my recent devlog, my son and I want to develop a game together. We settled on a 2D mix of action platformer/RPG/adventure thingy. You have to go on quests, inside and outside. You can travel to other continents, develop your character and so on. The usuable...

MikeHart - DevLog - Update 2019/01/31

  • 192
  • 9
A new editor, changes to the website, tutorials and a new game in the works! Interested= Well then read on!
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About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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