Addon Modules for Cerberus X
Video Module
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So, I've got video to work on html5. The module is here: Hope for someone to extend it for android :). That would be awesome.
Appodeal module
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Hi EDIT: latest update here This is v1.0.0 of the appodeal module Ive tested it wih Appodeal v2.6.0 nd CX v2019-10-13 Feeback very welcome

SaveImage module (mojo2)

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This little module will let you save the content of a canvas to either a PNG, JPG or BMP file. A little test programm is basically self explaining. About its usage. The relevant part is this: Import saveImage '... Local file := RequestFile("Save file....", "Image Files:png,jpg,bmp;All...

Dynamically load and save objects using Reflection

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Hi Ive published this module v0.1 This is very early days to dynamically load and save objects. Currently it only supports flat objects (no nested objects or arrays) and only supports ints, floats and strings. This is to help me with my...
Polar Collision Module
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This is a collision detection module provides fast almost pixel perfect collision that can be achieved by defining the shape of each sprite with a set of polar coordinated.

Path finding class

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Again, just going through my harddrive, polishing up my exernal modules with docs etc Heres my path finding class comments welcome
GUI class
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While working on my Font Editor, I realised I need a tidy GUI. So Ive started working on this. demo here
Auto download Module
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A tool to download 3rd party modules automatically.
guiBasic module
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A great GUI module converted from Monkey X to Cerberus X.

Various MonkeyX Modules

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Hi All, here is a download to lots of MonkeyX modules that you may find useful, they where mainly built by myself and SKN3, there are also some modified modules built by other Monkey folk. Ideally these would all be in a repo but I did not have time to create a new repo and sub them all out...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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