Here's a tiny demo of my path-finding code. It works for any 2D grid/maze and also recognizes complete 'rooms'. In this demo, the little red dude will only start path-finding when the (white) player isn't in a room. I've got a couple of ideas where this could be used in a game.
Not exactly rocket science but any sort of projection requires a little ingenuity. The old school oblique projection was often slated compared to 'proper' isometric games but if it was good enough for Ultima 7 it can't be all bad This mini demo is recorded as a gif hence the jumpiness.
Neon Command 2 is an arcade shooter, inspired by one of the all time classics. It feature physics and in higher levels a frantic urge to survive. How far can you hold on? You can play it here: https://whiteskygames.itch.io/neoncommand2
Ive been watching lots of Amiga demos and thought Id try out a plasma effect in CX. For those that dont know, the Plasma effect was demo'd in late 80s in a PC demo, but the due to the features in Amiga hardware, it became a very popular effect in the early 90s. It uses the diamond square...
Hi, just posting my Oldskool Tracker creation here. For people who don't know what that is: That is a Music Score Editor (in a simple way) which can handle 4 Channels at once. It is sounding like from the old 8-Bit Aera with simple basic waveforms. It has Saw, Triangle, PWM Pulse, Noise as tone...
Use a machine that verifies some packages according to the color. The more packages you enter in the correct sensor, the higher the score will be. The more score, the speed of the packet launchers will evolve and everything will be faster!
Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!