Tutorials for Cerberus X

Monkey Game programming Step by Step

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I started this blog a number of years ago. I have put over 300 posts with example code+flash on it. I think I will continue putting new things on it until Flash support ends in 2020 . I use the blog myself when I program in Cerberus/Monkeyx. I look up and copy code into the editor. There is a...

Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...
How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.
How to use ABSTRACT with class methods
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Learn how to use abstract methods to emulate function pointers.
Easy High Scores
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Learn how easy it is to integrate a Highscore list into your game.
Coldet - Functions for collision detection
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Very useful functions to detect collisions in different ways!
Unlimited Bobs - mojo2
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Displaying Bobs like in the good ol' Amiga days.

This method to inject native code will blow your mind

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Inject native code that will blow your mind.

curves

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Learn about using Catmull Rom Spline and Bezier curves in Cerberus X
PubNub - REST Api usage
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Use the popular online messaging service in your Cerberus X powered app.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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