Tutorials for Cerberus X
How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.
How to use ABSTRACT with class methods
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Learn how to use abstract methods to emulate function pointers.
Easy High Scores
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Learn how easy it is to integrate a Highscore list into your game.
Coldet - Functions for collision detection
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Very useful functions to detect collisions in different ways!
Unlimited Bobs - mojo2
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Displaying Bobs like in the good ol' Amiga days.

This method to inject native code will blow your mind

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Inject native code that will blow your mind.


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Learn about using Catmull Rom Spline and Bezier curves in Cerberus X
PubNub - REST Api usage
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Use the popular online messaging service in your Cerberus X powered app.

Easy serialisation using SaveState

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If you need to do some serialisation...

playing with cpp a bit

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Add external CPP functions to your code.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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