Tutorials for Cerberus X

Easy serialisation using SaveState

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If you need to do some serialisation...

playing with cpp a bit

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Add external CPP functions to your code.

Admob, banners and interstitials

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Learn how to add advertizement to your Android app.

Pseudo 3d road beginnings

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Create pseudo 3D roads like in the games from the 80s.

Mojo2 multiple canvases w/ transparent backgrounds

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Quick example of how to layer multiple canvases in mojo2 without having big opaque rectangles on each one.

Swipe gesture

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Add swipe gestures to your game/app!

Cubic Bézier Easing

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Cubic-bezier function in Cerberus X. Perfect if you want to interpolate things!

Sort any kind of items without making a new class

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Simple sorting done cool.
Calculate the pitch rate for a sound
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If you need to calculate the pitch rate for a sound to play it back differently.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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