Tutorials for Cerberus X
Tutorial Morphing
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Hi I decided to sit down and write a tutorial on morphing. This is based on code I did in AmosPro around 1991 (and ported to various platforms including BlitzBasic2 and BlitxMax) http://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html?m=1 Comments welcome Rich

Large Collection of Monkey X Code Examples by Pakz

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I started this blog a number of years ago. I have put over 300 posts with example code+flash on it. I think I will continue putting new things on it until Flash support ends in 2020 . I use the blog myself when I program in Cerberus/Monkeyx. I look up and copy code into the editor. There is a...

Tutorial Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...
Tutorial How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.
Tutorial How to use ABSTRACT with class methods
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Learn how to use abstract methods to emulate function pointers.
Easy High Scores
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Learn how easy it is to integrate a Highscore list into your game.
Coldet - Functions for collision detection
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Very useful functions to detect collisions in different ways!
Unlimited Bobs - mojo2
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Displaying Bobs like in the good ol' Amiga days.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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