Tutorials

Tutorials for Cerberus X

Tutorial Tutorial videos by Smalltime Outlaws

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Even that these videos are pretty dated (from 2013), they are still valid when you want to learn about how to create a game in Cerberus X (aka Monkey X). Don't get confused about the IDE you see there, it was called Monk which was replaced by TED some time ago. Go and check them out here...
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Tutorial How to use Realtime.Co for a turn-based multiplayer game
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Learn how to use Realtime.Co for your turn-based multiplayer project.
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Tutorial How to use ABSTRACT with class methods
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Learn how to use abstract methods to emulate function pointers.
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Easy High Scores
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Learn how easy it is to integrate a Highscore list into your game.
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Coldet - Functions for collision detection
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Very useful functions to detect collisions in different ways!
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Unlimited Bobs - mojo2
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Displaying Bobs like in the good ol' Amiga days.
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Tutorial This method to inject native code will blow your mind

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Inject native code that will blow your mind.
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Tutorial curves

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Learn about using Catmull Rom Spline and Bezier curves in Cerberus X
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PubNub - REST Api usage
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Use the popular online messaging service in your Cerberus X powered app.
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About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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