Space Harrier Floor Shader
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Hello, Another nice shader converted for CX; You know Space-harrier , this shader simulate floor of space harrier game; I am working on multiple project based on shaders, if you want special shader conversion let me know please. Online demo...
Wobble Shader Demo
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Hello Again Here is another shader demo called wobble, this effect is nice to make flag etc. It use texture. I used Cerberus logo in Demo without permission .. sorry ! I can remove it if needed. Live demo: wobble.cxs file code...
8 Layer Starfield
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Hello this time i started coding with CX and ported one of my starfield code from android here; Demo : regards and it's late now :)
CopperBar Shader
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Hello , As you know i like demoscene and Amiga, i will share Amiga copperbar shader with you; Code by me so it's free shader; You can change color, frequency, resolution and the direction missing speed of scrolling ... This is a goal for you try to implement speed in shader and interract this...
Shadertoy to CX conversion
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Hello, This is my first tutorial here. We are going to sloooowly convert basic Shadertoy shader to CX. When you are in and start new shader you have exactly this. On the left the quad or screen space containing compiled result of the code in the right. All test are made for...

Shadertoy default Shader

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Hi all , I am new here with bad english ; I ve discovered Cerberus-x yesterday and play with it, come from Amiga and love demo sound and fx , this is my first attempt to make a shader. First of all , you know ? I decided to try shader from an example and understand quickly the way...

Proquint — Int to a readable string and back again

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I would be surprised if this ends up being useful to anybody else, but I implemented Proquints in cxs. They're useful for getting a pronounceable string out of an integer & be able to get the int back from that string. I'm using it to make unique number IDs something I can show to the user &...
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Here is a module for some image filters I did this weekend.. Update to my old code used in PXL64 Migration to the built-in HSV model in mojo.color rather than my old HSV implementation Addition of new filters its all written in native CX, so some will be slower in Debug mode. Filters include...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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