Throwing Knife - game for Android
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Hi Here is one of my games created back on Monkey. Now I updated it using Cerberus. The game "Throwing Knife" - a simulator of throwing a knife on a rotating target. In the game you can choose different targets, as well as the direction and speed of their rotation. Check out the game here...
Appodeal module
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Hi This is v1.0.0 of the appodeal module https://github.com/pantson/pantson-cerberusx-appodeal Ive tested it wih Appodeal v2.6.0 nd CX v2019-10-13 Feeback very welcome

Left, Mid & Right functions for Cerberus X

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When I rewrote my Easy Math Challenge in Cerberus X, I also implemented these easy String functions. There're easy to implement, but if you haven't implemented them, you might think in your project alternative ways to implement something, which in some cases might be more complicated. Any way...

Merry Christmas intro

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I wish you all already Merry Christmas! :)The little intro below is coded in Cerberus X. This autumn was quite tough for me with my studies. The intro may look best in this small forum space. :)

Little Math Game

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Hello, This project was originally made in Monkey2, but for some reason the game didn't start on some Android devices, if the game used sound. Now the game is completely rewritten in Cerberus X with sound. :) Here's a bit blurry video of the game: Play Store link. When you have completed...

Zdravo

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I made this small Android app this afternoon. It was meant for a patient at the hospital who's lost the ability to speak and can barely move his arm. Approx. 300 lines, very simple code using Mojo2, yet it might be useful. It's working on my old low end noname tablet.

Cerberus X v2019-10-13b for Linux released

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Hi folks, here is a little update for our Linux user. It contains 3 things: Requesters now work in Linux (minus filters, will work on that.) Added the missing stb_image_write include Recompiled TED so the new options dialog shows up For 1. and 2., have a look into the modules_ext/SaveImage...
ShaderFont
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While playing with Shaders for the next version of FontDu, I thought I'd try live font rendering with Shaders.. Im quite happy with the result. This is a test and nearly ready for release. Full video here

Roadmap - Future development of Cerberus X

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Hi folks, as you might have seen, I have decided that our code editor Ted has reached the end of its development. Adding to that, the Apple targets need some work as apps who use OpenGL(ES) might not run on OSX/IOS much longer. I predict that OSX 10.15 and IOS13 will be the last releases that...

SaveImage module (mojo2)

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This little module will let you save the content of a canvas to either a PNG, JPG or BMP file. A little test programm is basically self explaining. About its usage. The relevant part is this: Import saveImage '... Local file := RequestFile("Save file....", "Image Files:png,jpg,bmp;All...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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