Mojo1 to Mojo2

  • 124
  • 2
Just going through some of my modules now to upgrade them to Mojo2 completed so far 1) Display class 2) ImageFont 3) Buttons - Mojo2 introduces Image9p to make my buttons better 4) Particles - Mojo2 brings me a lot more BlendModes Summary: starting was slow to begin with but now its getting...
Rampartesque
  • 324
  • 7
A simple 'Rampart' like game but with simple randomly generated maps (no height or features such as rocks, rivers or trees).

Auto download Module

  • 788
  • 26
A tool to download 3rd party modules automatically.
EdiTiler basic tile editor
  • 172
  • 2
A great looking tile map editor.

Quantum [mega blast]

  • 200
  • 4
Im having a break from this for a bit while I look into another game idea (which requires a multiplayer module) In the past few weeks Ive been looking into a sequel to my Inifinte SHMUP Quantum Surge. The sequel, will involve upgradable weapon upgrades, land and end of level baddies. I hope to...

Google Play Realtime Multiplayer wrapper

  • 854
  • 28
For the past few evenings Ive been looking into this. So far, its going quite well I have completed the following: Join a quick game. Currently this is fixed to 2 players. It should be able to support 8 players. Send unreliable messages between the 2 android devices. Some of these messages are...
Hades
  • 962
  • 26
A new IDE for Cerberus X

App or plugin for easy deployment

  • 458
  • 12
I am trying to create an App that makes it more convenient to create the finished package of your game. One click deployment is my goal. For now I am targeting html, Windows desktop (and later Android) You need the following on your system to test: -Cerberus X 2018-12-30 installation with...
An untitled platformer/RPG
  • 145
  • 0
Hi folks, like I have stated in my recent devlog, my son and I want to develop a game together. We settled on a 2D mix of action platformer/RPG/adventure thingy. You have to go on quests, inside and outside. You can travel to other continents, develop your character and so on. The usuable...
guiBasic module
  • 490
  • 11
A great GUI module converted from Monkey X to Cerberus X.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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