• 52
  • 0
Here is a module for some image filters I did this weekend.. Update to my old code used in PXL64 Migration to the built-in HSV model in mojo.color rather than my old HSV implementation Addition of new filters its all written in native CX, so some will be slower in Debug mode. Filters include...

Inifinite Planes for MiniB3D

  • 64
  • 0
So, I had this working for MiniB3d / BlitzMax - and now I kind of ported it to MiniB3d / Monkey-X / Cerberus-X. Why "kind of", you ask? Because I had this integrated into myown version of miniB3D. This code, you'll have to import "TPlane" yourself, and also call TPlane.UpdatePlanes(camera)...
FontDu - shaders
  • 112
  • 1
Started the next version of FontDu. Each effect is now a shader current 3 plasma effects and the default shaded quad. time to think of more shaders.... Each shader can have 4 colour inputs and a seed.
Hexagonal cell drawing
  • 482
  • 3
Hi, Here is code which will draw hexagonal cells and report which cell the mouse cursor is hovering over. (ported from some FreeBasic code) Import mojo Class cHex ' Class for one hexagonal cell ' pre-calc these recurring values Field cos000:float = Cos(0) Field...

We are back online

  • 274
  • 7
Sorry for the inconvenience over the weekend folks. My webspace got hacked and my ISP decided to take all my domains down. After some cleaning up we are back and hopefully no harm was done. The website is a copy from the 19th I think and so attachments from later on are lost.
Dein Karrieretrainer (Your career trainer)
  • 607
  • 5
Hey, this is a career app in German. It contains 15 tests and 3 courses/exercises that help you to start or get further with your career! I've found out that there are many apps that help you choose a profession, but none that helps you with advanced questions, like: which type of company (e.g...
Re-virtual resolution
  • 238
  • 2
I've been looking a long time for a efficient and easy way to create a virtual resolution on all devices including mobiles and desktops. There's autofit, it's for mojo1 only but I was thinking of converting it only to discover it might not be a good idea, also it's blurry (which could be a...
Lense effect
  • 164
  • 4
A lense effect using mojo2. Import mojo2 Function Main:Int() New Game() End Function Class Point Field x:Float Field y:Float Method New(tX:Float,tY:Float) x = tX y = tY End End Class Game Extends App Field myimage:Image Field canvas:Canvas...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


Top Bottom