FontCX - Font Editor
  • 846
  • 13
====================== EDIT: This is now out of beta download here https://richpantson.itch.io/fontcx-editor ====================== Hi This is a beta release for FontCX. Features - Import PNGs and create new font files - open font files and edit them - Emboss letters for shadows and...
Morphing
  • 606
  • 1
Hi I decided to sit down and write a tutorial on morphing. This is based on code I did in AmosPro around 1991 (and ported to various platforms including BlitzBasic2 and BlitxMax) http://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html?m=1 Comments welcome Rich

VSCode Extension for Cerberus

  • 1,230
  • 23
Visual Studio Code extension for Cerberus Programming Language https://github.com/adamredwoods/Cerberus-VSCodeExtension To use, download the VSIX file (you don't need all the files there, just the VSIX), then in VSCode select the Extensions Tab and click the 3-dot menu and "Install from VSIX"...
Syntagmatoons
  • 732
  • 21
For a few... years (!) I've been working (on and off) on a game for French speaking speech therapists. I'm still not done (many bugs left, some more game modes to add) but I'm beginning to think I'll be able to finish it some day. It aims at helping the patient develop their sentence...

VIRUSbit - Virus plague in the system

  • 465
  • 3
Hi all, this is my new game!!! VIRUSbit is based on the famous game Asteroids but with mutant viruses that have infected a computer system. Each time all viruses on the screen are removed, another wave of viruses will be created. This never ends :p. Good luck!!! LINK...
Polar Collision Module
  • 600
  • 10
This is a collision detection module provides fast almost pixel perfect collision that can be achieved by defining the shape of each sprite with a set of polar coordinated.
Testing: Path finding module by Rich
  • 408
  • 4
I'm testing path finding module by @Rich This is a good module and fast. The module post is here : https://www.cerberus-x.com/community/threads/path-finding-class.787/#post-6214 The code for the above testing game is here: Import mojo Import paths Function Main:Int();New myClass;Return...

Path finding class

  • 471
  • 4
Again, just going through my harddrive, polishing up my exernal modules with docs etc Heres my path finding class https://richpantson.itch.io/cerberusx-module-paths comments welcome
Simple Path-finding
  • 374
  • 1
Here's a tiny demo of my path-finding code. It works for any 2D grid/maze and also recognizes complete 'rooms'. In this demo, the little red dude will only start path-finding when the (white) player isn't in a room. I've got a couple of ideas where this could be used in a game.
Oblique Projection Mini-Demo
  • 564
  • 13
Not exactly rocket science but any sort of projection requires a little ingenuity. The old school oblique projection was often slated compared to 'proper' isometric games but if it was good enough for Ultima 7 it can't be all bad :D This mini demo is recorded as a gif hence the jumpiness.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

Video

CX related Books

Top Bottom