Cerberus X v2018-12-30 released!
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Fixes, refactoring of the MakeDocs tool, changes to the documentation, updated TED touses the QT5 5.92. and its webengine and some rework of the mojo2 examples.

SOKObit - The creative sokoban

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Control an alien and you have to place all the boxes that are on the level above the buttons to go to the next level.
MonkeyDO
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MonkeyDO, a medical app used in brain surgery!
Coldet - Functions for collision detection
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Very useful functions to detect collisions in different ways!
Unlimited Bobs - mojo2
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Displaying Bobs like in the good ol' Amiga days.

This method to inject native code will blow your mind

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Inject native code that will blow your mind.

Various MonkeyX Modules

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Hi All, here is a download to lots of MonkeyX modules that you may find useful, they where mainly built by myself and SKN3, there are also some modified modules built by other Monkey folk. Ideally these would all be in a repo but I did not have time to create a new repo and sub them all out...

curves

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Learn about using Catmull Rom Spline and Bezier curves in Cerberus X

BOXbit, more colors and turns!

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Use a machine that verifies some packages according to the color. The more packages you enter in the correct sensor, the higher the score will be. The more score, the speed of the packet launchers will evolve and everything will be faster!

Pipanic

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The game is related to the film Titanic but with a slightly different story. Or is it exactly copying the film?

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

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