Dynamically load and save objects using Reflection

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Hi Ive published this module v0.1 https://github.com/pantson/pantson-cerberusx-fileobject This is very early days to dynamically load and save objects. Currently it only supports flat objects (no nested objects or arrays) and only supports ints, floats and strings. This is to help me with my...
FontCX - Font Editor
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====================== EDIT: This is now out of beta download here https://richpantson.itch.io/fontcx-editor ====================== Hi This is a beta release for FontCX. Features - Import PNGs and create new font files - open font files and edit them - Emboss letters for shadows and...
Tutorial Morphing
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Hi I decided to sit down and write a tutorial on morphing. This is based on code I did in AmosPro around 1991 (and ported to various platforms including BlitzBasic2 and BlitxMax) http://devdevandmoredev.blogspot.com/2019/08/morph-101-intro-to-morphing.html?m=1 Comments welcome Rich

VSCode Extension for Cerberus

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Visual Studio Code extension for Cerberus Programming Language https://github.com/adamredwoods/Cerberus-VSCodeExtension To use, download the VSIX file (you don't need all the files there, just the VSIX), then in VSCode select the Extensions Tab and click the 3-dot menu and "Install from VSIX"...
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For a few... years (!) I've been working (on and off) on a game for French speaking speech therapists. I'm still not done (many bugs left, some more game modes to add) but I'm beginning to think I'll be able to finish it some day. It aims at helping the patient develop their sentence...

VIRUSbit - Virus plague in the system

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Hi all, this is my new game!!! VIRUSbit is based on the famous game Asteroids but with mutant viruses that have infected a computer system. Each time all viruses on the screen are removed, another wave of viruses will be created. This never ends :p. Good luck!!! LINK...

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!


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