Pyxis -- anti-breakout

  • 578
  • 2
Keep the black orbs down for as long as possible while allowing the blue ones ("hope") to escape.

Access to camera photos - Android only

  • 672
  • 2
Hi After a lot of tidying up, Ive put my module onto Github https://github.com/pantson/cerberusx-rch-modules Currently its only for Android. enjoy The module will compile for all targets but not do anything Rich

playing with cpp a bit

  • 581
  • 1
Add external CPP functions to your code.
Spinshot Hockey
  • 737
  • 8
A Minimalistic Jam 2 game, used WebGL magic along with the Box2D port and some voxel rendering code.

Admob, banners and interstitials

  • 583
  • 1
Learn how to add advertizement to your Android app.

Pseudo 3d road beginnings

  • 846
  • 0
Create pseudo 3D roads like in the games from the 80s.

Mojo2 multiple canvases w/ transparent backgrounds

  • 621
  • 2
Quick example of how to layer multiple canvases in mojo2 without having big opaque rectangles on each one.

Swipe gesture

  • 467
  • 0
Add swipe gestures to your game/app!

Cubic Bézier Easing

  • 807
  • 4
Cubic-bezier function in Cerberus X. Perfect if you want to interpolate things!

Sort any kind of items without making a new class

  • 531
  • 1
Simple sorting done cool.

About Cerberus X

Welcome to Cerberus X, a cross-platform development toolset which serves 2D game development at its core. Cerberus X is a fork of the Monkey X programming language which was originally developed by Mark Sibly. The goal is to enhance and develop it further!

Video

CX related Books

Top Bottom