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Unless merged into main Cerberus repo this is based on a fork changes:
https://github.com/IvelleGames/Cerberus/tree/develop
This tutorial is based on Microsoft Visual Studio Community 2015.
Download and install it from Microsoft web site.
In your Cerberus folder, open the file bin/config.winnt.txt and change the following variables:
Build the project in Ted/Jungle IDE/Mollusk for Win RT Phone target.
1. Open the generates solution in Visual Studio: ./xxx.buildv2017-10-24/winrt_winphone8/CerberusGame.sln
2. Update game properties:
3. Change XAP file name:
4. Replace icon images:
\winrt_winphone8\Assets\ApplicationIcon.png (100x100)
\winrt_winphone8\Assets\Tiles\FlipCycleTileLarge.png (691x336)
\winrt_winphone8\Assets\Tiles\FlipCycleTileMedium.png (336x336)
\winrt_winphone8\Assets\Tiles\FlipCycleTileSmall.png (159x159)
\winrt_winphone8\Assets\Tiles\IconicTileMediumLarge.png (134x202)
\winrt_winphone8\Assets\Tiles\IconicTileSmall.png (71x110)
Build Release XAP for the ARM architecture (\winrt_winphone8\Bin\ARM\Release) and submit to Windows store or click on "device" button to run on the phone.
To be continued
https://github.com/IvelleGames/Cerberus/tree/develop
This tutorial is based on Microsoft Visual Studio Community 2015.
Download and install it from Microsoft web site.
In your Cerberus folder, open the file bin/config.winnt.txt and change the following variables:
MSBUILD_PATH="C:\Program Files (x86)\MSBuild\14.0\Bin\MSBuild.exe"
Build the project in Ted/Jungle IDE/Mollusk for Win RT Phone target.
1. Open the generates solution in Visual Studio: ./xxx.buildv2017-10-24/winrt_winphone8/CerberusGame.sln
- Be careful changing game properties! If the game fails to start/compile after the changes, re-build and make changes one by one.
2. Update game properties:
The values of ProductID, Author, Publisher and PublisherID are only relevant for local testing and are overridden when submitting your app to the Windows Phone store...
https://stackoverflow.com/questions/15791591/are-package-product-ids-mandatory-in-wmappmanifest-xml
3. Change XAP file name:
4. Replace icon images:
\winrt_winphone8\Assets\ApplicationIcon.png (100x100)
\winrt_winphone8\Assets\Tiles\FlipCycleTileLarge.png (691x336)
\winrt_winphone8\Assets\Tiles\FlipCycleTileMedium.png (336x336)
\winrt_winphone8\Assets\Tiles\FlipCycleTileSmall.png (159x159)
\winrt_winphone8\Assets\Tiles\IconicTileMediumLarge.png (134x202)
\winrt_winphone8\Assets\Tiles\IconicTileSmall.png (71x110)
Build Release XAP for the ARM architecture (\winrt_winphone8\Bin\ARM\Release) and submit to Windows store or click on "device" button to run on the phone.
To be continued
Last edited: