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Search results

  1. PixelPaladin

    Cerberus X to JS

    @MikeHart: Well, then we would need at least a better product … To be honest, I don't think that the c++ based targets of cerberus can compete with monkey2. There are multiple reasons for this: The garbage collector of monkey2 is way better. Creberus' GC even can lead to problems with...
  2. PixelPaladin

    TED Preview 20180310 (Windows only)

    This is super awesome! Sure. I'm currently working on a theme I called 'hades' (I can change the name if you plan to use it for something else). It fits cerberus way better than the two themes I have created so far (looks less like Visual Studio and comes with more orange → see appended...
  3. PixelPaladin

    Showcase 1HourPet

    Hey everyone! My game for Rousr's Virtual Pet Jam ranked 2nd! https://pixelpaladin.itch.io/1hourpet
  4. PixelPaladin

    How to disable the debug console?

    How do I disable the debug console for release build so that there is just the canvas? I always edited the html file, but is there a better way?
  5. PixelPaladin

    Implemented Character Literals

    I had the idea to add character literals to cerberus since a while. Until now there were two ways to get the value of a character: 1. write it as a string literal and get the first character of that string: Print "*"[0] 2. look up the value of the character in a Unicode table: Print 42 'value...
  6. PixelPaladin

    crt shader module

    Hey everyone, I wrote a crt tv shader module for cerberus x. Get it here: https://github.com/PixelPaladin/cx-crt
  7. PixelPaladin

    Fixed buildSettings: Ted overwrites target to »Html5 Game«

    As the title says: Ted always overwrites the buildSettings in Ted.ini so that the target is always set to Html5 Game when starting Ted. This behavior has been discussed in the following thread: https://www.cerberus-x.com/community/threads/any-way-to-make-cerberus-remember-the-last-build-target.236/
  8. PixelPaladin

    Implemented Enhanced Pools

    Hello, I had an idea how pools could be enhanced. Here is my concept: Class Pool<T> Private Field _pool := New Stack<T> Global _HasOnPoolAllocate:Int = Pool<T>.UNKNOWN Global _HasOnPoolFree:Int = Pool<T>.UNKNOWN Const UNKNOWN:Int = 0 Const YES:Int...
  9. PixelPaladin

    Confusing escape sequences and bitwise xor

    While writing a short Cerberus X tutorial two things confused me a bit: 1. The escape sequence '~z' is mentioned in the documentation but does not exist. So is this a bug or has it been removed but remained in the docs? 2. '~' is used for bitwise xor and for bitwise complement. Since most of...
  10. PixelPaladin

    'inline' keyword in toker.cxs

    I am not sure if this can be called a bug but there is a keyword in toker.cxs which is called 'inline'. I think it should be removed since it has no functionality.
  11. PixelPaladin

    Implemented Enumerations

    I think there should exist some way to enumerate constants so I had a look at the compiler source code but it seems like it would be very complicated to add enums. However in C for example there are different ways to enumerate stuff: enum foo{a, b, c=123}; or using typedef: typedef enum {a, b...
  12. PixelPaladin

    Fixed libcurl.so on Linux

    Hello everyone, I just downloaded Cerberus for Linux but applications do not compile because of libcurl.so. However if I change the LDFLAGS in the makefile from: LDFLAGS=-L../curl/lib/Linux to: LDFLAGS= everything works just fine.
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