This project was originally made in Monkey2, but for some reason the game didn't start on some Android devices, if the game used sound.
Now the game is completely rewritten in Cerberus X with sound. :) Here's a bit blurry video of the game:
Play Store link.
When you have completed...
Im releasing v1.0.1 of my Module for Google Game Services.
If you are interested on how I built it, I've written up a blog post here
Module can be downloaded from here
The module is fully documented. Please read this as there are a...
I know that CX doesn't have support for the Android NDK right now.
But I tried a lot so far and can't get rid of the missing NDK message when you compile for Android.
I have set the path to the Adnroid SDK. I have set the path to the NDK bundle inside the appdata/local path. Same...
So I'm still getting my Android game Swapped Arts (and also Chases of Death) written. Here's how Swapped Arts is looking so far. Showing mode "Swapping Tiles (to gap" where every piece on the board can be swapped with the space but not with each other.
no audio on the vid, but the game...
I just put together my first mobile app! I made it during a game jam in 2014 and always thought it might do well on mobile. The time was finally nigh.
[ Free on Google Play ]
Try to keep the black orbs down for as long as possible while allowing the blue ones ("hope") to escape.
After a lot of tidying up, Ive put my module onto Github
Currently its only for Android. enjoy
The module will compile for all targets but not do anything
When I use SaveState() my App crashes. After a while, the message "APPNAMEHERE isn't responding. Do you want to close it? <Wait> <OK>" appears.
Fun thing is: the state is saved correctly anyway. And can be loaded without any trouble.
Does anyone know what could cause this? Or how to debug such...
Heres my first conversion from Monkey to CerberusX
Its contains 9 solitaire games and I plan to script more later. The main engine is written with the CerberusX language, but they are some specific Android modules Ive...
I just would like to confirm that the androidgame.java works just fine and the issue seems to be when using the blitz-research transcc binary version. Rebuilding transcc from source did the job! :)