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Alternatives to Ted?

Darkhog

New member
Joined
Nov 10, 2017
Messages
43
I know there's Jungle, but it's very expensive if you want to make commercial games and Ted's very basic (for example, no code completion)? I'm looking for free alternatives.
 
Well, have found Jentos, but last commit was a year ago and probably it's not compatible with Cerberus. It's based on Ted, but better and I don't know why Mike didn't use it as Cerberus' default IDE since it's open-source, better than Ted, and free. Not to mention it's better than Ted.

Though getting it compatible with Cerberus would be somewhat of a task since original maintainer isn't around (last commit over a year ago), but if Ted was dropped for Cerberus and Jentos was used instead, resources that were to this point used to maintain Ted could be used to Maintain Jentos.
 
Jentos was always very very buggy. Based on QT 3.x. no canidate for an official distribution. @Martin and i decided not to go into that.
 
Mollusc should suit you, it is not nearly so ambitious as Jungle but the price is right and it's a big step up from Ted.
 
Jentos was always very very buggy.
Sad to hear that. I never used it for big project, but latest version worked good for me.
As for me - Jentos have more benefits than bugs. :p

Based on QT 3.x. no canidate for an official distribution.
Qt 5.3 ;) It's fresh enough.
 
Jentos was always very very buggy. Based on QT 3.x. no canidate for an official distribution. @Martin and i decided not to go into that.
There are no such things as bugs. There are only unintended features of negative value ;).

Also, unless it's crashing like every 5 seconds, intended features of positive value > unintended features of negative value.

Also,
Sad to hear that. I never used it for big project, but latest version worked good for me.
As for me - Jentos have more benefits than bugs. :p


Qt 5.3 ;) It's fresh enough.
 
No problem. If it works for you then even better. For me it crashed quite often. Personally i won't have time and motivation for making Jentos CX compatible. I am surprised it isn't, so there must be some hard coded things that need to be changed.

Maybe you can contact the author of Jentos to help you there.
 
I did make issue on Github and he said that if it won't be a big deal, he will. The main thing I see is that it doesn't accept .cxs files and tries to use Monkey's compiler which seems to have different file name.
 
On Linux I use gedit + the external tools extension (to run an application when pressing F5). I also use my own language file for syntax highlighting.
On Windows I used Notepad++. Like gedit it also has got a plug-in to call external scripts (and syntax highlighting can be customized, too).
 
I just pushed commit with supporting of Cerberus-X - https://github.com/engor/Jentos.Code.
Links from Help section were retargeted to cerberus.com. ;)
Need to test. I'm using Qt 5.3 for dev.

Also I found mserver written in Qt by devolonter for his Mungo framework (old fork of monkey-x),
its killer-feature is hidden-in-tray state so it doesn't occupy taskbar space.
BMax version is more compact, but maybe someone find it useful despite of size?
 
Cerberus has server written in Cerberus, so I think we can go with just that. Thanks anyway, if I'll need a compact http server for my project I'll check it out. I have a last request - could you build it? I can't build anything in a reasonable time on this potato I have to use. Even simple Cerberus X projects, like example level simple, tends to build for me for several minutes.
 
Additional semi-finished 'feature' in Jentos was its own window to run html5 target - based on Qt's webview.
So you always run game/app inside of this window - not new-browser-tab.
It's sort of idea how to improve dev process.
 
I know. From the cursory glance, it works better than Ted did for me, can't wait to test it properly. There's one issue I've found out, however I'll make an issue on Github for that.
 
I really like it so far. Jentos, I mean. I don't know whatever @MikeHart meant about bugs, but so far I've only encountered one bug that is purely visual and doesn't really affect much and features of Jentos far outweight that single drawback. Perhaps Mike had downloaded an old version way back and just assumed the current one is just as buggy.

Really, it should replace Ted IMO.
 
Let's discuss Jentos IDE in this single thread.

So I post question from private mail here:
Ability to declare custom @snippets?
Is there such a feature and if so, how do I do that? I want to make some snippets to make writing code for my custom framework I'm building on top of Mojo and Cerberus easier.
Yes, we can use code templetes in Jentos.

How to use:
* create file templates.txt in Jentos root dir;
* fill it with templates in this format: <name>code is here</name> (like html tags)
* restart IDE
* type [name] in IDE and press Tab - it shoulf replace template's name with template's body.

Don't know when I lose file with templates in binary releases.

Example of templates.txt:
<l>Local </l>
<f>Field </f>
<g>Global </g>
<fu>Function </fu>
<m>Method </m>
<p>Print "%cursor%"</p>
<for>For Local k:Int = 0 Until %cursor%

Next</for>

When you typed `fu` and pressed Tab you'll get `Function ` instead.

Note: there is a special word %cursor% to move cursor in that place.

Have a good coding. :)
 
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