- Joined
- Feb 19, 2018
- Messages
- 31
About PlayMusic() in Android target.. Is there some bug in Cerberus X, what causes sometimes mute state even if MusicState() = 1 and playing music is started using PlayMusic(), that occures in some Android versions sometimes?
My game works well on my good old Android tablet that's OS is some Android 4. My smartphone has Android 5.1.1 and there are no problems in that either.
When compiling to Android target I've used Android SDK version 26.
Or is it so that later Android versions have some bugs/problems playing sound...?
My game works well on my good old Android tablet that's OS is some Android 4. My smartphone has Android 5.1.1 and there are no problems in that either.
When compiling to Android target I've used Android SDK version 26.
Or is it so that later Android versions have some bugs/problems playing sound...?