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Android versions and PlayMusic()

AutmnLeaf

New member
Tutorial Author
Joined
Feb 19, 2018
Messages
31
About PlayMusic() in Android target.. Is there some bug in Cerberus X, what causes sometimes mute state even if MusicState() = 1 and playing music is started using PlayMusic(), that occures in some Android versions sometimes?

My game works well on my good old Android tablet that's OS is some Android 4. My smartphone has Android 5.1.1 and there are no problems in that either.

When compiling to Android target I've used Android SDK version 26.

Or is it so that later Android versions have some bugs/problems playing sound...?
 
I've had this occasionally in my apps too, not sure what causes it on Android though
 
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