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Bump Test Example / HTML5

Paul59

Active member
CX Code Contributor
Joined
Dec 13, 2018
Messages
384
Can someone tell me why the mojo2 bumptest example as shipped doesn't work when built for html5?

I'm guessing it's a material/shader issue but I can't see any mention of html5 being excluded in the docs.
 
It works here on Win10 with Opera 56. The light source is positioned at the mouse cursor and the lightning of the rotating rectangle is correctly updated.

Can you be more specific about what's not working? Is the rectangle not moving? Is it plain grey? Is the lightning rotating together with the rectangle?
 
Thanks for the reply. Hmmm, the rectangle is rotating but there's no lighting, it appears plain grey as though it's not bumpmapped. The GLFW3 build works as expected.

I've re-written the original example to make it a bit more interesting but the same applies ie it only works as expected in Desktop mode.
I'm using Firefox on Linux mint.

Oh, hang on - I recall seeing something about ANGLE in the original file - according to this somewhat outdated page: http://www.geeks3d.com/20130611/webgl-how-to-enable-native-opengl-in-your-browser-windows/ it needs to be enabled in Firefox but it seems that option is no longer there in the latest version.
 
Actually the mention of ANGLE was in the bouncy aliens example:

Code:
'#GLFW_GCC_MSIZE_WINNT="64" 'to force 64 bit mingw builds. Needs mingw64 and will not work with angle target.

Not sure what that means for Linux + Firefox :(
 
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