Cerberus X v2018-03-02 released

MikeHart

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Location
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Hi folks,

after a period of time which felt way to long, the next released of Cerberus x is available. A huge huge thank you to all who have contributed. My work on TED is not finished but we have enough material for a full release now. Hopefully you will like it!

CerberusX_20180302.PNG


You can download it here: https://krautapps.itch.io/cerberus-x
GitHub: https://github.com/KrautApps/cerberus

Working 64bit MinGW (for desktop target): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip

Available only for Windows and OSX right now. If one of our Linux user can help out and create a release, that would be awesome. I have no Linux rig and also zero experience with that OS.


Changes

FIX: [WINPHONE8] Fixed target template. (Author: Muruba)
FIX: [TED] Fixed last selected target. (Author: Pixelpaladin)
FIX: [TED] Huge additions to TED (themes, bookmarks, etc.)
FIX: [EXAMPLES] Fixed missing class prefix for fontmachine implementation in the matchup example.
FIX: [Language] DebugLog/DebugStop won't effect release builds anymore. They hit dummy functions now.
FIX: [HTML5] DebugLog will output to the game console now.
FIX: [DESKTOP] MOJO_AUTO_SUSPEND_ENABLED=False will be recognized when the window loses its focus.
FIX: [DESKTOP] Updated stb_image.h file in GLFW template because big images didn't load.
FIX: [MOJO] Fixed TextWidth() reporting the wrong length.
MOD: [MOJO/MOJO2] Changed X/Y parameter of DrawText to INT so it doesn't draw blurry fonts anymore.
FIX: [MAKEDOCS] Fixed Makedocs to allow module documentation starting within a module. (Author: Holzchopf)
NEW: [MAKEDOCS] Added image links to Makedocs.
NEW: [TRANS] Added character literals to the language. (Author: Pixelpaladin)
NEW: [brl.asyncevents] Added AsyncActive:Bool(). (Author: Soap)
NEW: [brl.pool] added IOnPoolAllocate and IOnPoolFree interfaces. (Author: Pixelpaladin)
NEW: [MOJO2] Additional blend modes, DrawList.DrawPrimitives and DrawList.DrawIndexedPrimitives can use vertex colors now (Author: Holzchopf)
 
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Phil7

Active Member
Joined
Jun 26, 2017
I am really glad, you work on this. Still on JungleIde at the moment, but I couldn't get the beta from manel for a few months now.
Hoping I can hop on ted for good when autocomplete is in.
 

Holzchopf

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Jul 31, 2017
Location
Bern, Switzerland
Additional blend modes, their documentation and the additional draw primitives with per-vertex-colour don't get mentioned? :(

jk, I'm glad there's been an update. So many things that needed to be made accessible to everyone (with everyone I mean those who don't check the github archive). And there's still so much work left! (e.g. the markdown docs seem a bit outdated now, and they're still full of ~ns)
 

MikeHart

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Joined
Jun 19, 2017
Location
Germany
Sorry, forgot to add this. Will update the repro to serve you correctly. Thank you for your contribution. at least I mentioned you in the credits.
 

MikeHart

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Jun 19, 2017
Location
Germany
He is already in some versions ago. Like I said, his contribution was overwritten somehow from someone.
 

Martin

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Jun 19, 2017
Location
Germany
Thank you so much from my side as well. You did an awesome job Mike and all the others. I didn't contribute at all for this release as I'm heavily stressed atm at work but I will see that I can roll the Linux version out and contribute more soon!

I'm still deep in love with cx but hadn't time to code a single line for one of my projects as well which is quite odd (for me).
 

MikeHart

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Jun 19, 2017
Location
Germany
If you have downloaded the OSX version already, please redownload as the XCode template was incomplete.
 

magic

Active Member
3rd Party Tool Dev
Joined
Mar 5, 2018
Thanks Mike and all the others who work on the IDE. It's working good on my pc.
Btw.. App cannot open on my macMini High Sierra Ver 10.13.3. Anyone else? or its just me
 

MikeHart

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Jun 19, 2017
Location
Germany
did you try the right click -> open ... accept unknown dev stuff blablah on Ted alone first in the bin folder and then on the CX launcher?
 

MikeHart

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Jun 19, 2017
Location
Germany
Thanks Mike and all the others who work on the IDE. It's working good on my pc.
Btw.. App cannot open on my macMini High Sierra Ver 10.13.3. Anyone else? or its just me
WAIT A SECOND. You posted a problem about an file in IOS missing. When you compile.
Now you say Cerberus doesn't open for you?
 
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magic

Active Member
3rd Party Tool Dev
Joined
Mar 5, 2018
> WAIT A SECOND. You posted a problem about an file in IOS missing. When you compile.
> Now you say Cerberus doesn't open for you?

I use another IDE for that error.

> accept unknown dev stuff blablah on Ted alone first in the bin folder and then on the CX launcher?

I realize I didn't do for Ted. Todat I try it and Ted produce this error:

Ted cannot be opened because of a problem. Check with the developer to make sure Ted works with this version of macOS. You may need to reinstall the application. Be sure to install any available updates for the application and macOS.

Process: Ted [970]
Path: /Applications/Cerberus/*/Ted.app/Contents/MacOS/Ted
Identifier: com.test.test.Ted
Version: 0
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Ted [970]
Date/Time: 2018-03-07 13:03:57.565 +0800
OS Version: Mac OS X 10.13.3 (17D47)

Termination Reason: DYLD, [0x1] Library missing
 
Last edited:

MikeHart

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Location
Germany
Ok that is something i can't fix. Damn apple. I have only an old IMac with El Capitan. High Sierra can not be installed on it.

Can you please attach the whole error message?
 
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Martin

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Jun 19, 2017
Location
Germany
I've uploaded a new version to itch.io for MacOS. Could you please try if this works? I have it only running on VMWare currently...
 
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