MikeHart
Administrator
- Joined
- Jun 19, 2017
- Messages
- 3,597
Hi folks,
after a period of time which felt way to long, the next released of Cerberus x is available. A huge huge thank you to all who have contributed. My work on TED is not finished but we have enough material for a full release now. Hopefully you will like it!
You can download it here: https://krautapps.itch.io/cerberus-x
GitHub: https://github.com/KrautApps/cerberus
Working 64bit MinGW (for desktop target): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip
Available only for Windows and OSX right now. If one of our Linux user can help out and create a release, that would be awesome. I have no Linux rig and also zero experience with that OS.
Changes
FIX: [WINPHONE8] Fixed target template. (Author: Muruba)
FIX: [TED] Fixed last selected target. (Author: Pixelpaladin)
FIX: [TED] Huge additions to TED (themes, bookmarks, etc.)
FIX: [EXAMPLES] Fixed missing class prefix for fontmachine implementation in the matchup example.
FIX: [Language] DebugLog/DebugStop won't effect release builds anymore. They hit dummy functions now.
FIX: [HTML5] DebugLog will output to the game console now.
FIX: [DESKTOP] MOJO_AUTO_SUSPEND_ENABLED=False will be recognized when the window loses its focus.
FIX: [DESKTOP] Updated stb_image.h file in GLFW template because big images didn't load.
FIX: [MOJO] Fixed TextWidth() reporting the wrong length.
MOD: [MOJO/MOJO2] Changed X/Y parameter of DrawText to INT so it doesn't draw blurry fonts anymore.
FIX: [MAKEDOCS] Fixed Makedocs to allow module documentation starting within a module. (Author: Holzchopf)
NEW: [MAKEDOCS] Added image links to Makedocs.
NEW: [TRANS] Added character literals to the language. (Author: Pixelpaladin)
NEW: [brl.asyncevents] Added AsyncActive:Bool(). (Author: Soap)
NEW: [brl.pool] added IOnPoolAllocate and IOnPoolFree interfaces. (Author: Pixelpaladin)
NEW: [MOJO2] Additional blend modes, DrawList.DrawPrimitives and DrawList.DrawIndexedPrimitives can use vertex colors now (Author: Holzchopf)
after a period of time which felt way to long, the next released of Cerberus x is available. A huge huge thank you to all who have contributed. My work on TED is not finished but we have enough material for a full release now. Hopefully you will like it!
You can download it here: https://krautapps.itch.io/cerberus-x
GitHub: https://github.com/KrautApps/cerberus
Working 64bit MinGW (for desktop target): https://www.cerberus-x.com/downloads/tdm-gcc-64.zip
Available only for Windows and OSX right now. If one of our Linux user can help out and create a release, that would be awesome. I have no Linux rig and also zero experience with that OS.
Changes
FIX: [WINPHONE8] Fixed target template. (Author: Muruba)
FIX: [TED] Fixed last selected target. (Author: Pixelpaladin)
FIX: [TED] Huge additions to TED (themes, bookmarks, etc.)
FIX: [EXAMPLES] Fixed missing class prefix for fontmachine implementation in the matchup example.
FIX: [Language] DebugLog/DebugStop won't effect release builds anymore. They hit dummy functions now.
FIX: [HTML5] DebugLog will output to the game console now.
FIX: [DESKTOP] MOJO_AUTO_SUSPEND_ENABLED=False will be recognized when the window loses its focus.
FIX: [DESKTOP] Updated stb_image.h file in GLFW template because big images didn't load.
FIX: [MOJO] Fixed TextWidth() reporting the wrong length.
MOD: [MOJO/MOJO2] Changed X/Y parameter of DrawText to INT so it doesn't draw blurry fonts anymore.
FIX: [MAKEDOCS] Fixed Makedocs to allow module documentation starting within a module. (Author: Holzchopf)
NEW: [MAKEDOCS] Added image links to Makedocs.
NEW: [TRANS] Added character literals to the language. (Author: Pixelpaladin)
NEW: [brl.asyncevents] Added AsyncActive:Bool(). (Author: Soap)
NEW: [brl.pool] added IOnPoolAllocate and IOnPoolFree interfaces. (Author: Pixelpaladin)
NEW: [MOJO2] Additional blend modes, DrawList.DrawPrimitives and DrawList.DrawIndexedPrimitives can use vertex colors now (Author: Holzchopf)
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