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DevLog Coding rabbit hole

Rich

Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
Joined
Sep 9, 2017
Messages
451
So it all started when I need a font for a new game, so obviously I wrote a font editor, which then also needed a GUI engine, which lead me to shaders and fonts.

The original game only took a week to write, 6 months later I'm now getting a font in my game.

A friend at work described it as the Malcolm-in-the-middle-light-bulb moment

 
Same here. :D
Trying to think of a new structure for function/methods documentation got me into how it could be implemented - into markdown - into makedocs. Once there you'll never get out again :eek:
 
Even though I have shader ideas for the next version of fontdu, I've decided to leave it for a while and actually make a game for a change ;-)
 
But first, maybe I'll do pull down boxes in GUI Class coz I'll need them at some point ;-)
 
There is always something. I am looking into sokol. So i said, custom targets would helpful. And there i went. Lol
 
Glad it's not just me then
 
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