Both Cerberus and MonkeyX do not support any built in collision detection. It's up to the programmer to have to write their own.
For those that are having trouble, here's a web book/tutorial by Jeff Thompson. The code is pretty straight forward and should be easy enough for someone with a bit of understanding to port to Cerberus.
The only issue would be the licence. Which if I understand, could be a bit of a problem converting the code into a module for distribution, but not if you write your own module for personal use. I've done my own port of this with addition classes representing the shape objects. If it wasn't for the licence I would have uploaded it.
For those that are having trouble, here's a web book/tutorial by Jeff Thompson. The code is pretty straight forward and should be easy enough for someone with a bit of understanding to port to Cerberus.
The only issue would be the licence. Which if I understand, could be a bit of a problem converting the code into a module for distribution, but not if you write your own module for personal use. I've done my own port of this with addition classes representing the shape objects. If it wasn't for the licence I would have uploaded it.
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