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Cross-compiling?

Darkhog

New member
Joined
Nov 10, 2017
Messages
43
How hard would it be to add cross-compiling for Cerberus? So I can build for Linux on Windows and vice versa (probably not for MacOS since Apple are bunch of a-holes)? I'm talking about desktop targets.
 
How hard would it be to add cross-compiling for Cerberus? So I can build for Linux on Windows and vice versa (probably not for MacOS since Apple are bunch of a-holes)? I'm talking about desktop targets.
A lot of messing around. I did a version for MonkeyX that could do Windows builds from Linux and OSX. It gets more tricky trying to cross compile from Windows to OSX, Windows to Linux, Linux to OSX and OSX to Linux. You would need to build the tool-chains from scratch, then there are the various SDKs and licence stuff.
 
I'd be happy with just Windows<->Linux crosscompiling. AFAIK GCC can do it, MinGW on Windows supplies GCC so it's only about making Cerberus aware that it is being crosscompiled to say, Linux from Windows and set conditional compilation flags appropriately.

I really don't think Windows<->OSX or Linux<->OSX crosscompilation is needed since you'd need to test it on a mac anyway and there is whole xcode licensing and similar BS.
 
Its impossible xcode compiles Apple stuff, and Windows has its own compiler im not sure the name ?

Why are Apple a-holes ?

BTW im developing on Mac and Windows 8 , I cant think of any reason why the guy who made my Mac should be an a-hole ? Both OS equally fine ? But obviously Apple are head and shoulders above my Windows laptop in terms of quality,Both require digital signature to pass security blocks ie smart screen, is that just a general Apple knock ? Like look at that poof driving a beamer just because beamers are out of my league, I have been calling Windows a-holes for years blocking everything I make with smart screen and that is why I dont make windows apps anymore. I would rather pay Apple and develop for there OS instead of having smart screen pop up and warn people away from my software and Androids million variants of cheap phones waste of time , Apple you are legends ! Keep it up ! Apple is consistant top quality and they will even check my apps to make sure they meet standards, its great !
 
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Because walled garden, plain and simple.

And crosscompiling between Linux and Windows is perfectly possible, seen various IDEs offering such option, Unity would be an example, just that to compile for Mac, you have to be on Mac so you can't crosscompile from Windows to Mac.

GCC is perfectly capable of crosscompiling (and we can use GCC on Windows thanks to MinGW), to not just other OS, but whole different CPU architectures even, so it wouldn't be an issue to make it work. Would be probably hard as nails and take a long time to be sure it will work properly if there's no bug in MX code itself, but definitely possible. Just only between Windows and Linux.
 
I was working on a similiar idea, where source of several flavours ie ‘swift’ is preprocessed to monkey, monkey 2’ or blitzMax , I wrote a stub for each , I could use blitz Maxs generated x86 as a starting point, re-process the code and assemble with FASM

It has its own IDe with highlighted syntax , it can highlight any source code it decides whats a variable or command without tables.

Thats my next project to finish it after Cerberus Chess.
 
I just tried to install Monkey 2 , appearantly windows smart screen protected my laptop and blocked the install ? Good one !

Thats why I will never write another Windows app, lame false statements made by windows smart screen.
 
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