RaspberryDJ
New member
- Joined
- Jun 3, 2019
- Messages
- 122
I want to use Xcode to manually compile the GLFW3 code that Cerberus (and Monkey) generates.
So I load the source code into Xcode, I change the version to the latest to allow 64-bit compilation, and after that it compiles just fine. My problem is that the binaries gets so much slower when compiled manually this way.
I think I need to change something inside Xcode.
So I load the source code into Xcode, I change the version to the latest to allow 64-bit compilation, and after that it compiles just fine. My problem is that the binaries gets so much slower when compiled manually this way.
I think I need to change something inside Xcode.