I have no experience with platforms, and it was a fact that I was going to ask/suggest this.Hi folks,
do you have an idea how i could commercialize my efforts for CX? CX is oss so i am looking for ways to make money from this work i put into it.
Yes, that is why I always try to make it more easy for the user.In this day and age, people want tools were they can get reasonable results for little effort, so the only way to do this with what there currently is would be to:
- Fix the flaws and add the missing elements such as decent collision detection to the original modules
- Or implement a completely new set of module from scratch or using a third party library such as Urho3D that only target Desktops(Window, Mac and Linux), Android, iOS and HTML5.
- Integrate into the IDE visual tools for world editing and asset management.
Ah, I fogort my Delphi/Lazarus days. Delphi was the best tool.I've also got some Pascal and C stuff from the early 90s but sadly none of my ZX81, Dragon 32 or CPC464 programs from the previous decade LOL.
So what are your thoughts Mike, are you planning to narrow the focus and maybe stick to Windows as the dev platform?An all in one package without the need to install anything extra. Including a good IDE with extra tools are the main tool.
Similar to B3D. So people can concentrate developing games and not fiddle with SDK configurations. He mentioned to support as less targets as possible. CX is not going forward much because it has to support so many targets.
Crossplatform is great but supporting it as a tool dev is crazy...