- Joined
- Feb 19, 2018
- Messages
- 31
It was when I was 14 years old when I fell deeply in love with Commodore 64's Ultima IV. Since then I've wanted to make some kind of 2D Ultima game. This is what I've achieved so far:
The visibility blocking routine is the thing I've been coding. It isn't perfect, but good enough for me... Somewhere in the middle of the video you'll get a rough idea how the visibility routine works... The code got quite complicated, though...
The visibility blocking routine is the thing I've been coding. It isn't perfect, but good enough for me... Somewhere in the middle of the video you'll get a rough idea how the visibility routine works... The code got quite complicated, though...
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