Martin
Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
- Joined
- Jun 19, 2017
- Messages
- 344
Hey there,
just want to let you know what I am currently working on.
So first steps are already done. My first goal was to somehow "rebrand" Monkey X to Cerberus X. This includes recompiling of almost everything. I did this not only because I wanted to but especially because it's quite a nice first task to dig into everything how things work internally. I have to admit, Mark did a fantastic job.
Of course I had quite some "fun" with Qt5.5 and especially with mingw in its 64 bit version...
Cerberus will use the file extension .cxs
I've changed Ted and trans that way that they accept both .cxs and .monkey to achieve full downwards compatibility. So your projects should (!) compile without any further changes.
So for now I have Cerberus compiling current monkey projects for HTML5. GLFW3 for Windows should work too (in 64bit!) using mingw. The visual studio compiler works also, I had at least no issues here.
Next steps will be to make all targets work again with my changes, change some minor things (e.g. launcher) and especially get everything working cross platform (Windows, Mac and probably Linux).
Have a fantastic weekend! I'm glad you're all here already.
just want to let you know what I am currently working on.
So first steps are already done. My first goal was to somehow "rebrand" Monkey X to Cerberus X. This includes recompiling of almost everything. I did this not only because I wanted to but especially because it's quite a nice first task to dig into everything how things work internally. I have to admit, Mark did a fantastic job.
Of course I had quite some "fun" with Qt5.5 and especially with mingw in its 64 bit version...
Cerberus will use the file extension .cxs
I've changed Ted and trans that way that they accept both .cxs and .monkey to achieve full downwards compatibility. So your projects should (!) compile without any further changes.
So for now I have Cerberus compiling current monkey projects for HTML5. GLFW3 for Windows should work too (in 64bit!) using mingw. The visual studio compiler works also, I had at least no issues here.
Next steps will be to make all targets work again with my changes, change some minor things (e.g. launcher) and especially get everything working cross platform (Windows, Mac and probably Linux).
Have a fantastic weekend! I'm glad you're all here already.