MiniB3D bug?

SLotman

Member
Joined
Jul 3, 2017
Fog should work for Opengl2.0 (Webgl), I'll look into it!
Hmmm... I think it is working. But not affecting sprites!

This test I am making keeps 'expanding' the fog to a point where everything gets dark on screen and you can't see anything (you have to rely on your ears to survive). Look how dark everything got on this screenshot... except for the monster sprite!
 

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adamredwoods

Member
3rd Party Tool Dev
Joined
Jun 23, 2017
Hmmm... I think it is working. But not affecting sprites!
Ah, the sprite shader is a different shader. I compile several shaders for different uses, perhaps the sprites shader needs fog as well.
In the meantime, try yourSprite.EntityFX(FXFLAG_PERPIXEL_LIGHTING) ''this will turn on the full shader
 
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