- Joined
- Jul 31, 2017
- Messages
- 500
@MikeHart thanks for fixing the typos!
Why should that sentence not make sense? I guess your guess is right: uniforms are a type of variables: https://www.khronos.org/opengl/wiki/Uniform_(GLSL)
So the sentence is the same as "Materials contain shader parameters that map to shader variables when rendering", except it's more specific.
What I do see, however, is that uniform should drop the s:
"Materials contain shader parameters that map to shader uniform variables when rendering"
This: "Materials contain shader parameters that map to shader uniforms variables when rendering " . I don't know anything about shaders (which is why I was reading the help file) but I do know that sentence doesn't make sense. I'm guessing 'uniforms' is the problem word!
Why should that sentence not make sense? I guess your guess is right: uniforms are a type of variables: https://www.khronos.org/opengl/wiki/Uniform_(GLSL)
So the sentence is the same as "Materials contain shader parameters that map to shader variables when rendering", except it's more specific.
What I do see, however, is that uniform should drop the s:
"Materials contain shader parameters that map to shader uniform variables when rendering"