MikeHart
Administrator
- Joined
- Jun 19, 2017
- Messages
- 3,597
Hi folks,
today I was thinking that I should again outline the plans I have for CX in the future.
So what could be good for Cerberus-X to be worked on:
To target other platforms and add features like Steam more easily, a switch from GLFW to a different solution like SDL2 or even Xamarin could be mandatory. All these things above don't happen over night and some may not even happen. But it is always good to have an outlook, what to work on.
As before, everyone is welcome to help working on CX.
And feel free to raise your voice.
Cheers
Michael
today I was thinking that I should again outline the plans I have for CX in the future.
So what could be good for Cerberus-X to be worked on:
- Be able to release CX on Linux and OSX again ( OSX done by myself, Linux done my dawlane)
- Create an UWP target (Win10 market, XBox) *)
- Create an Android NDK target
- Add more platforms to the AppGameKit target ( Windows, OSX and iOS are done. Next is Linux and Android )
- Enhanced deployment (one click) for all platforms
- Enhance TED further (autocomplete, refactoring)
- Refactor the target system so you don't need to recompile TRANS for new targets
- Enhance TRANS with new variable types (pointer, unsigned...), be able to create DLLs and Libs
- Make MSVC work again completely, it does only partially
- Redo/enhance the documentation
- Create more/new modern examples
- Create a platform independent UI module
- Create an official game framework for 2D and 3D games
- Add INI and XML modules to CX
- Add iPv6 support to Cerberus X
- Add Steam support for the Desktop targets
To target other platforms and add features like Steam more easily, a switch from GLFW to a different solution like SDL2 or even Xamarin could be mandatory. All these things above don't happen over night and some may not even happen. But it is always good to have an outlook, what to work on.
As before, everyone is welcome to help working on CX.
And feel free to raise your voice.
Cheers
Michael
Last edited: