Implemented SetMouse() ?

Paul59

Active Member
CX Code Contributor
Joined
Dec 13, 2018
Location
UK
I seem to recall a SetMouse() function in Blitz Basic (or maybe B3d?) - if there's not such a function in CX (and I can't find it if there is!) it could be useful for the desktop target.
 

TheMrCerebro

New Member
Joined
Apr 7, 2018
Location
Spain
It would be very easy to add such a function, it is in glfw3.h.
JavaScript:
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
In "targets/glfw3/modules/native/glfwgame.cpp"
Add:
JavaScript:
in ...class BBGlfwGame : public BBGame{...

virtual void SetMousePosition( float xpos, float ypos );

...private:...
and this:

JavaScript:
...}...

void BBGlfwGame::SetMousePosition( float xpos, float ypos ){
        glfwSetCursorPos( _window, xpos, ypos);
}

...String BBGlfwGame::PathToFilePath( String path ){...
in "modules/mojo/app.cxs"
Add:
JavaScript:
..End...

Function SetMouse:Void(x:Float,y:float)
    _game.SetMousePosition(x,y)
End

...Function DeviceWidth:Int()...
in "modules/brl/native/gametarget.cpp"
Add:
JavaScript:
in ...class BBGame{...

virtual void SetMousePosition(float x,float y);

...};...
and this:
JavaScript:
...}...

void BBGame::SetMousePosition(float x,float y){
}

...//***** C++ Game *****...
In "modules/brl/gametarget.cxs"
Add:
JavaScript:
in ...Class BBGame Extends Null...

Method SetMousePosition:Void(x:Float,y:float)

...End...
Copy and paste only the functions, what is in "..." no.
I've tried it and it works, but as always something will be forgotten :p
 
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