Which IDE do you use

Podge

New Member
Joined
Nov 10, 2019
I was just wondering what peoples thoughts are on compatible IDE's. Anyway, here are mine.

TED: Haven't really used this one in years due to lack of features.

Jungle: Haven't used it in a few years either as I can't get the bloody thing to work for me.

Mollusk: This one is great and what I mainly use. The only problem with it is that it doesn't support debugging.

Jentos Code: I use this along with Mollusk, as it does support debugging, but my major issue with it is that the code tree is bloody rubbish. You cannot see a list of Methods like you can in Mollusk.

Visual Studio Code: Very cool, but again the code tree view is useless.

I was just wondering what do others out there use and recommend?

Cheers,

Kurt
 

Podge

New Member
Joined
Nov 10, 2019
I just tried getting Jungle to work again, but I keep getting this:

C:\Cerberus\Bin\transcc_winnt.exe -run -config=debug -target=Desktop_Game_(Glfw3) -modpath="C:\Cerberus\modules;C:\Cerberus\modules_ext;C:\flex_sdk_4.6\bin" "H:/0/04.cxs"
TRANS cerberus compiler V2019-10-13
Parsing...
Semanting...
Translating...
Building...
g++ -m64 -O0 -Wno-free-nonheap-object -I../curl/include -I../glfw3/include -I../glfw3/src -I../openal/include -I../stb -I../zlib-1.2.8 -I../lpng1610 -c -o build/Debug64/main.o ../main.cpp
g++ -m64 -LC:/Cerberus/Bin/transcc_winnt.exlibs/Win64 -Wl,--subsystem,windows -o Debug64/CerberusGame build/Debug64/context.o build/Debug64/egl_context.o build/Debug64/init.o build/Debug64/input.o build/Debug64/monitor.o build/Debug64/osmesa_context.o build/Debug64/vulkan.o build/Debug64/wgl_context.o build/Debug64/win32_init.o build/Debug64/win32_joystick.o build/Debug64/win32_monitor.o build/Debug64/win32_time.o build/Debug64/win32_thread.o build/Debug64/win32_window.o build/Debug64/window.o build/Debug64/stb_vorbis.o build/Debug64/stb_image.o build/Debug64/resource.o build/Debug64/main.o -lcomdlg32 -lgdi32 -lopengl32 -lopenal32 -lws2_32
C:/tdm-gcc-64/bin/../lib/gcc/x86_64-w64-mingw32/4.9.2/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lopenal32
collect2.exe: error: ld returned 1 exit status
Makefile:55: recipe for target 'Debug64/CerberusGame' failed
mingw32-make: *** [Debug64/CerberusGame] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O0" LDOPTS=" -m64 -LC:/Cerberus/Bin/transcc_winnt.exlibs/Win64" LIBOPTS=" -lopenal32" OUT="Debug64/CerberusGame"', return code=2
Abnormal program termination.
Exit code: -1


All other IDE's work fine for me. Anyone have any ideas?
 

Phil7

Administrator
CX Code Contributor
3rd Party Tool Dev
Joined
Jun 26, 2017
openal32 seems to be missing.
Did you try the latest release of cx?
 

MikeHart

Administrator
Joined
Jun 19, 2017
Location
Germany
Installed the Free beta of Jungle and it works fine. I just didn't install all the SDKs it recommented, as I have everything I need.
But this is with my dev version of CX.
 

wick

Member
3rd Party Module Dev
Patreon Bronze
Joined
Jul 17, 2017
Location
oakland
Another +1 for Jungle, but I haven't really taken a look at the others. I've started to really miss features from other IDEs like multi-cursor and nicer search interfaces, but it's solid.
 

Hardcoal

New Member
Joined
Jul 4, 2020
hi im trying to use jungle ide and it works..
but
A) i must change files type of cerbrus , from cxs to monkey..
B) I cant get auto complete to work.. I mean it only completes the basic language commands..

what should i do..
 

Pierrou

Active Member
Joined
Jul 6, 2017
If you're using the CX edition Ziggy made a few years ago it should work. On my machine the settings look like this
1601414578716.png
1601414691762.png
 

Hardcoal

New Member
Joined
Jul 4, 2020
OK THANKS i think i managed to make it all work.. Thanks for help.
if ill have more problems ill post here
 
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