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Which IDE do you use

Podge

Member
Joined
Nov 10, 2019
Messages
61
I was just wondering what peoples thoughts are on compatible IDE's. Anyway, here are mine.

TED: Haven't really used this one in years due to lack of features.

Jungle: Haven't used it in a few years either as I can't get the bloody thing to work for me.

Mollusk: This one is great and what I mainly use. The only problem with it is that it doesn't support debugging.

Jentos Code: I use this along with Mollusk, as it does support debugging, but my major issue with it is that the code tree is bloody rubbish. You cannot see a list of Methods like you can in Mollusk.

Visual Studio Code: Very cool, but again the code tree view is useless.

I was just wondering what do others out there use and recommend?

Cheers,

Kurt
 
I just tried getting Jungle to work again, but I keep getting this:

C:\Cerberus\Bin\transcc_winnt.exe -run -config=debug -target=Desktop_Game_(Glfw3) -modpath="C:\Cerberus\modules;C:\Cerberus\modules_ext;C:\flex_sdk_4.6\bin" "H:/0/04.cxs"
TRANS cerberus compiler V2019-10-13
Parsing...
Semanting...
Translating...
Building...
g++ -m64 -O0 -Wno-free-nonheap-object -I../curl/include -I../glfw3/include -I../glfw3/src -I../openal/include -I../stb -I../zlib-1.2.8 -I../lpng1610 -c -o build/Debug64/main.o ../main.cpp
g++ -m64 -LC:/Cerberus/Bin/transcc_winnt.exlibs/Win64 -Wl,--subsystem,windows -o Debug64/CerberusGame build/Debug64/context.o build/Debug64/egl_context.o build/Debug64/init.o build/Debug64/input.o build/Debug64/monitor.o build/Debug64/osmesa_context.o build/Debug64/vulkan.o build/Debug64/wgl_context.o build/Debug64/win32_init.o build/Debug64/win32_joystick.o build/Debug64/win32_monitor.o build/Debug64/win32_time.o build/Debug64/win32_thread.o build/Debug64/win32_window.o build/Debug64/window.o build/Debug64/stb_vorbis.o build/Debug64/stb_image.o build/Debug64/resource.o build/Debug64/main.o -lcomdlg32 -lgdi32 -lopengl32 -lopenal32 -lws2_32
C:/tdm-gcc-64/bin/../lib/gcc/x86_64-w64-mingw32/4.9.2/../../../../x86_64-w64-mingw32/bin/ld.exe: cannot find -lopenal32
collect2.exe: error: ld returned 1 exit status
Makefile:55: recipe for target 'Debug64/CerberusGame' failed
mingw32-make: *** [Debug64/CerberusGame] Error 1
TRANS FAILED: Error executing 'mingw32-make CCOPTS=" -m64 -O0" LDOPTS=" -m64 -LC:/Cerberus/Bin/transcc_winnt.exlibs/Win64" LIBOPTS=" -lopenal32" OUT="Debug64/CerberusGame"', return code=2
Abnormal program termination.
Exit code: -1


All other IDE's work fine for me. Anyone have any ideas?
 
openal32 seems to be missing.
Did you try the latest release of cx?
 
1595064471154.png


There seems to be a setting not right in Jungle.
 
Installed the Free beta of Jungle and it works fine. I just didn't install all the SDKs it recommented, as I have everything I need.
But this is with my dev version of CX.
 
Another +1 for Jungle, but I haven't really taken a look at the others. I've started to really miss features from other IDEs like multi-cursor and nicer search interfaces, but it's solid.
 
Still use Mollusk - it has its limitations but it gets the job done.
 
hi im trying to use jungle ide and it works..
but
A) i must change files type of cerbrus , from cxs to monkey..
B) I cant get auto complete to work.. I mean it only completes the basic language commands..

what should i do..
 
If you're using the CX edition Ziggy made a few years ago it should work. On my machine the settings look like this
1601414578716.png
1601414691762.png
 
OK THANKS i think i managed to make it all work.. Thanks for help.
if ill have more problems ill post here
 
Last edited:
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