Martin
Well-known member
CX Code Contributor
3rd Party Module Dev
Tutorial Author
3rd Party Tool Dev
- Joined
- Jun 19, 2017
- Messages
- 344
Hi all,
I'm currently doing some kind of mech game using Cerberus and Vortex together with my friend (who's doing the model work, while I'm doing the programming).
It will use flat shading which creates quite a nice style contrary to what usually is published today.
There isn't much done yet, the mech is constructed via an ini file from single parts (torso, hip, legs, etc) and is animated via an code based animation system which uses an ini file for all the single animation parts as well. So there's nothing hard coded actually but no use of any animation within the model as well. Back to the 90s so to say!
Here's a short video of a chicken walker:
I'm currently doing some kind of mech game using Cerberus and Vortex together with my friend (who's doing the model work, while I'm doing the programming).
It will use flat shading which creates quite a nice style contrary to what usually is published today.
There isn't much done yet, the mech is constructed via an ini file from single parts (torso, hip, legs, etc) and is animated via an code based animation system which uses an ini file for all the single animation parts as well. So there's nothing hard coded actually but no use of any animation within the model as well. Back to the 90s so to say!
Here's a short video of a chicken walker: