XBox One... kinda ;)

SLotman

Member
Joined
Jul 3, 2017
So, I've been thinking on a XBox One target for quite a while, specially since the WP8 target is *so* similar to the examples that exists on the devkit.

Never got to do it. But last night a light bulb turned on over my head ^_^

What about UWP, specially HTML5 UWP?

All I can say is YES, it works. I build a minimal UWP html5 app on VS2015 (an empty one), copied the index.html of my game, the main.js and all the data... and presto, I had my game running on XOne!

I had more trouble making VS2015 to upload the game to XOne than to building the game itself. So, ladies and gentlemen - if your game can run on HTML5, it can easily be ported to XBox one.

I don't know how to setup everything so monkey can auto-generate all the stuff, even compiling and uploading it to the Xbox (I don't think its even possible to upload it without opening the code on VS), but it is dead easy to make an UWP target this way :)

Right now my Xone is updating (grrr...) maybe tonight I'll upload a video of my game running.

And sorry if I'm rambling - its 8 AM and I've been up all night with this :D

Here's a small picture I took with my phone:
upload.jpg
 

SLotman

Member
Joined
Jul 3, 2017
ARG! I'm in update hell.

Apparently after updating my XOne, now if I ever want to upload anything to it, I must also update Visual Studio *and* the Windows SDK.

So far I can't upload my game again, keep getting errors when trying to connect to it :(
 

SLotman

Member
Joined
Jul 3, 2017
So far I'm stuck. I've upgraded to VS2017 and installed the latest Win10 SDK, but I can't upload anything anymore to the console :(

I'm trying to download and install the latest XDK to see if that fixes anything. If not... I'm stuck. I keep getting "DEP0100: Please ensure that target device has developer mode enabled." on deployment :(
 

SLotman

Member
Joined
Jul 3, 2017
Contacted Microsoft and I'm waiting for a reply from them - at first they think my devkit could have been disabled, since I never actually published anything :(

In another not so great news, I tried even VS2019 - took ages to install just for me to find out it doesn't support UWP + JS applications - so even if this works (it should), you'll need to have VS2015 or 2017 installed.
 

SLotman

Member
Joined
Jul 3, 2017
Yup, mine is a devkit.

The good thing about it is that whatever I run on it, I have more "processing power" available than a "regular Xbox" with dev mode enabled (those can only run UWP AFAIK while devkits can run c++/DX12 programs)
 
Top Bottom