Method EnumLayerLights : Void ( lights:Stack<ILight> )
Get lights to be rendered for layer.
Methods | |
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EnumLayerLights : Void ( lights:Stack<ILight> ) |
Get lights to be rendered for layer. |
LayerFogColor : Float[] () |
Get 4 component fog color for layer. |
LayerLightMaskImage : Image () |
Get layer lightmask image. |
LayerMatrix : Float[] () |
Get 4x4 layer matrix. |
OnRenderLayer : Void ( drawLists:Stack<DrawList> ) |
Render current layer. |
Method EnumLayerLights : Void ( lights:Stack<ILight> )
Get lights to be rendered for layer.
Method LayerFogColor : Float[] ()
Get 4 component fog color for layer.
Method LayerLightMaskImage : Image ()
Get layer lightmask image.
The image should use the LightMaskShader shader.
Method LayerMatrix : Float[] ()
Get 4x4 layer matrix.
Method OnRenderLayer : Void ( drawLists:Stack<DrawList> )
Render current layer.
Classes should push any drawlists that must be rendererd to the drawLists stack.