Method LightColor : Float[] ()
Get 4 component light color.
Methods | |
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LightColor : Float[] () |
Get 4 component light color. |
LightImage : Image () |
Get image used for textured lighting. |
LightMatrix : Float[] () |
Get 4x4 light matrix. |
LightRange : Float () |
Get light range. |
LightType : Int () |
Get light type - 0 for disabled, 1 for point light. |
Method LightColor : Float[] ()
Get 4 component light color.
Method LightImage : Image ()
Get image used for textured lighting.
The image should use the LightMaskShader shader.
Method LightMatrix : Float[] ()
Get 4x4 light matrix.
Method LightRange : Float ()
Get light range.
Method LightType : Int ()
Get light type - 0 for disabled, 1 for point light.