Development features

Cerberus X utilizies an uncluttered coding IDE called TED. You can deploy to numerous target platforms.
Its programming language is similar to BASIC and JAVA with various OOP features.

  • Classes
  • Inheritance
  • Generics
  • Interfaces
  • Reflection
  • Expections
  • Pre-Prozessor directives
  • Native code support
TED - Editor
  • Uncluttered coding
  • Ships with several themes
  • One button Build & Run
  • Quick Access Documentation
  • Easy to use Debugger (on Desktop)
Target platforms
  • Desktop (Windows, OSX, Linux)
  • HTML5
  • Android
  • iOS
  • Flash
  • Windows Phone 8
  • Windows 8 RT

Command Set Features

Cerberus X has well crafted command modules for creating games and applications as well.
These commands cover the following feature sets.

User Input
  • Mouse
  • Multi Touch
  • Controller support
  • Keyboard
  • Accellerator
Sound & Music
  • Play sound files
  • Play music files
  • Sound formats: Wav, Ogg, MP3, WMA, M4A, CAF
  • Music formats: Wav, Ogg, MP3, WMA, M4A, CAF, AIFF
  • Change sound volume, pitch and balance
2D Graphics
  • Images and Imagestrips
  • Shapes
  • Text
  • Fonts
  • Image formats: png & jpeg
  • Blend modes
  • Render to Image
  • Shaders
  • direct use of OpenGL / OpenGL ES
  • Asynchronously loading
  • TCP / Socket
  • Accelerator (Android, iOS)
  • Admob (Android, iOS)
  • Game Center (iOS)
  • Databuffer / -stream
  • File I/O
  • JSON
  • Extensive help, examples & tutorials

Extention Features

Cerberus X functionality is based on modules which implement commands and classes in the Cerberus X language
and may call native code based on the platform these modules support.

For this we have created a page to display some 3rd party modules and frameworks which you can use to create your game or app.

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